| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2024-06-10 | Cleanup | Dominik Kaiser | |
| 2024-05-29 | Remove gravity | Dominik Kaiser | |
| I'd prefer to have gravity, but unfortunately it would take up to much time to create a checker for the path that would work with it. Definitely not a decision I'm happy about. Will probably revisit that in another project. | |||
| 2024-05-20 | Add collectibles | Dominik Kaiser | |
| Exit now only works after collecting everything. I don't really like my current solution, but it works for now. | |||
| 2024-05-15 | Exit game when reaching the exit | Dominik Kaiser | |
| 2024-05-15 | Removing collider variable from player_process | Dominik Kaiser | |
| 2024-05-15 | Change collision function input to t_collider | Dominik Kaiser | |
| 2024-05-15 | Rename t_player to t_actor | Dominik Kaiser | |
| 2024-05-15 | Add gravity and jumping | Dominik Kaiser | |
| 2024-05-15 | Change collision checking and add player.size | Dominik Kaiser | |
| Collision checking will now be done using the move_and_slide function. Instead of tile_size, now player.size will be used for checking collisions. | |||
| 2024-05-14 | Implement (somewhat) functional collision | Dominik Kaiser | |
| 2024-05-14 | Outsource player processing and add collision func | Dominik Kaiser | |
