diff options
| author | Dominik Kaiser | 2024-05-29 13:19:39 +0200 |
|---|---|---|
| committer | Dominik Kaiser | 2024-05-29 13:19:39 +0200 |
| commit | 11df7168d2541e1b3eeeb25dee18ed71ec75d2d2 (patch) | |
| tree | 2881385f162ee649e6102df62597e27553bf8fff /src/player_process.c | |
| parent | c3d899e8101a5509ea77340fd3e65c217ffe0116 (diff) | |
| download | so_long-11df7168d2541e1b3eeeb25dee18ed71ec75d2d2.tar.gz so_long-11df7168d2541e1b3eeeb25dee18ed71ec75d2d2.zip | |
Remove gravity
I'd prefer to have gravity, but unfortunately it would take up to much
time to create a checker for the path that would work with it.
Definitely not a decision I'm happy about. Will probably revisit that
in another project.
Diffstat (limited to 'src/player_process.c')
| -rw-r--r-- | src/player_process.c | 7 |
1 files changed, 2 insertions, 5 deletions
diff --git a/src/player_process.c b/src/player_process.c index 7df0d53..4d78779 100644 --- a/src/player_process.c +++ b/src/player_process.c @@ -6,7 +6,7 @@ /* By: dkaiser <dkaiser@student.42heilbronn.de +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2024/05/14 12:40:05 by dkaiser #+# #+# */ -/* Updated: 2024/05/20 20:29:07 by dkaiser ### ########.fr */ +/* Updated: 2024/05/29 13:15:08 by dkaiser ### ########.fr */ /* */ /* ************************************************************************** */ @@ -25,10 +25,7 @@ void player_process(t_game *game) player = &game->player; player->direction = get_direction_from_input(game); player->velocity.x = player->direction.x * PLAYER_MOVE_SPEED; - player->velocity.y += 50; - if (player->direction.y == -1 && is_on_floor((t_collider){player->position, - player->size}, &game->map)) - player->velocity.y = -1000; + player->velocity.y = player->direction.y * PLAYER_MOVE_SPEED; handle_collectible_collision(player, &game->map); handle_exit_collision(player, &game->map); move_and_slide(player, &game->map, game->mlx->delta_time); |
