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#include "PluginEditor.h"
#include "../PluginProcessor.h"
//==============================================================================
SchroederReverbAudioProcessorEditor::SchroederReverbAudioProcessorEditor(
SchroederReverbAudioProcessor& p)
: AudioProcessorEditor(&p), processorRef(p)
{
juce::ignoreUnused(processorRef);
// Make sure that before the constructor has finished, you've set the
// editor's size to whatever you need it to be.
setSize(400, 300);
}
SchroederReverbAudioProcessorEditor::~SchroederReverbAudioProcessorEditor() {}
//==============================================================================
void
SchroederReverbAudioProcessorEditor::paint(juce::Graphics& g)
{
// (Our component is opaque, so we must completely fill the background with a solid colour)
g.fillAll(getLookAndFeel().findColour(juce::ResizableWindow::backgroundColourId));
g.setColour(juce::Colours::white);
g.setFont(15.0f);
g.drawFittedText("Hello World!", getLocalBounds(), juce::Justification::centred, 1);
}
void
SchroederReverbAudioProcessorEditor::resized()
{
// This is generally where you'll want to lay out the positions of any
// subcomponents in your editor..
}
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