aboutsummaryrefslogtreecommitdiff
path: root/src/UI/PluginEditor.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/UI/PluginEditor.cpp')
-rw-r--r--src/UI/PluginEditor.cpp29
1 files changed, 15 insertions, 14 deletions
diff --git a/src/UI/PluginEditor.cpp b/src/UI/PluginEditor.cpp
index 1ba07af..b3b8256 100644
--- a/src/UI/PluginEditor.cpp
+++ b/src/UI/PluginEditor.cpp
@@ -1,32 +1,33 @@
-#include "../PluginProcessor.h"
#include "PluginEditor.h"
+#include "../PluginProcessor.h"
//==============================================================================
-SchroederReverbAudioProcessorEditor::SchroederReverbAudioProcessorEditor (SchroederReverbAudioProcessor& p)
- : AudioProcessorEditor (&p), processorRef (p)
+SchroederReverbAudioProcessorEditor::SchroederReverbAudioProcessorEditor(
+ SchroederReverbAudioProcessor& p)
+ : AudioProcessorEditor(&p), processorRef(p)
{
- juce::ignoreUnused (processorRef);
+ juce::ignoreUnused(processorRef);
// Make sure that before the constructor has finished, you've set the
// editor's size to whatever you need it to be.
- setSize (400, 300);
+ setSize(400, 300);
}
-SchroederReverbAudioProcessorEditor::~SchroederReverbAudioProcessorEditor()
-{
-}
+SchroederReverbAudioProcessorEditor::~SchroederReverbAudioProcessorEditor() {}
//==============================================================================
-void SchroederReverbAudioProcessorEditor::paint (juce::Graphics& g)
+void
+SchroederReverbAudioProcessorEditor::paint(juce::Graphics& g)
{
// (Our component is opaque, so we must completely fill the background with a solid colour)
- g.fillAll (getLookAndFeel().findColour (juce::ResizableWindow::backgroundColourId));
+ g.fillAll(getLookAndFeel().findColour(juce::ResizableWindow::backgroundColourId));
- g.setColour (juce::Colours::white);
- g.setFont (15.0f);
- g.drawFittedText ("Hello World!", getLocalBounds(), juce::Justification::centred, 1);
+ g.setColour(juce::Colours::white);
+ g.setFont(15.0f);
+ g.drawFittedText("Hello World!", getLocalBounds(), juce::Justification::centred, 1);
}
-void SchroederReverbAudioProcessorEditor::resized()
+void
+SchroederReverbAudioProcessorEditor::resized()
{
// This is generally where you'll want to lay out the positions of any
// subcomponents in your editor..