diff options
Diffstat (limited to 'src/UI/PluginEditor.cpp')
| -rw-r--r-- | src/UI/PluginEditor.cpp | 29 |
1 files changed, 15 insertions, 14 deletions
diff --git a/src/UI/PluginEditor.cpp b/src/UI/PluginEditor.cpp index 1ba07af..b3b8256 100644 --- a/src/UI/PluginEditor.cpp +++ b/src/UI/PluginEditor.cpp @@ -1,32 +1,33 @@ -#include "../PluginProcessor.h" #include "PluginEditor.h" +#include "../PluginProcessor.h" //============================================================================== -SchroederReverbAudioProcessorEditor::SchroederReverbAudioProcessorEditor (SchroederReverbAudioProcessor& p) - : AudioProcessorEditor (&p), processorRef (p) +SchroederReverbAudioProcessorEditor::SchroederReverbAudioProcessorEditor( + SchroederReverbAudioProcessor& p) + : AudioProcessorEditor(&p), processorRef(p) { - juce::ignoreUnused (processorRef); + juce::ignoreUnused(processorRef); // Make sure that before the constructor has finished, you've set the // editor's size to whatever you need it to be. - setSize (400, 300); + setSize(400, 300); } -SchroederReverbAudioProcessorEditor::~SchroederReverbAudioProcessorEditor() -{ -} +SchroederReverbAudioProcessorEditor::~SchroederReverbAudioProcessorEditor() {} //============================================================================== -void SchroederReverbAudioProcessorEditor::paint (juce::Graphics& g) +void +SchroederReverbAudioProcessorEditor::paint(juce::Graphics& g) { // (Our component is opaque, so we must completely fill the background with a solid colour) - g.fillAll (getLookAndFeel().findColour (juce::ResizableWindow::backgroundColourId)); + g.fillAll(getLookAndFeel().findColour(juce::ResizableWindow::backgroundColourId)); - g.setColour (juce::Colours::white); - g.setFont (15.0f); - g.drawFittedText ("Hello World!", getLocalBounds(), juce::Justification::centred, 1); + g.setColour(juce::Colours::white); + g.setFont(15.0f); + g.drawFittedText("Hello World!", getLocalBounds(), juce::Justification::centred, 1); } -void SchroederReverbAudioProcessorEditor::resized() +void +SchroederReverbAudioProcessorEditor::resized() { // This is generally where you'll want to lay out the positions of any // subcomponents in your editor.. |
