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#include "SchroederReverb.h"
void SchroederReverb::prepare(double sampleRate, int samplesPerBlock) {
combFilter0.prepare(sampleRate, samplesPerBlock);
combFilter1.prepare(sampleRate, samplesPerBlock);
combFilter2.prepare(sampleRate, samplesPerBlock);
combFilter3.prepare(sampleRate, samplesPerBlock);
allPassFilter0.prepare(sampleRate, samplesPerBlock);
allPassFilter1.prepare(sampleRate, samplesPerBlock);
}
void SchroederReverb::process(float *sample) {
float in0 = *sample;
float in1 = *sample;
float in2 = *sample;
float in3 = *sample;
combFilter0.process(&in0);
combFilter1.process(&in1);
combFilter2.process(&in2);
combFilter3.process(&in3);
float allPassIn = in0 + in1 + in2 + in3;
allPassFilter0.process(&allPassIn);
allPassFilter1.process(&allPassIn);
*sample = allPassIn;
}
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