#include "SchroederReverb.h" void SchroederReverb::prepare(double sampleRate, int samplesPerBlock) { combFilter0.prepare(sampleRate, samplesPerBlock); combFilter1.prepare(sampleRate, samplesPerBlock); combFilter2.prepare(sampleRate, samplesPerBlock); combFilter3.prepare(sampleRate, samplesPerBlock); allPassFilter0.prepare(sampleRate, samplesPerBlock); allPassFilter1.prepare(sampleRate, samplesPerBlock); } void SchroederReverb::process(float *sample) { float in0 = *sample; float in1 = *sample; float in2 = *sample; float in3 = *sample; combFilter0.process(&in0); combFilter1.process(&in1); combFilter2.process(&in2); combFilter3.process(&in3); float allPassIn = in0 + in1 + in2 + in3; allPassFilter0.process(&allPassIn); allPassFilter1.process(&allPassIn); *sample = allPassIn; }