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so_long
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2D game built from scratch in C using minilibX at 42 Heilbronn
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so_long.h
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Author
2024-05-20
Add collectibles
Dominik Kaiser
2024-05-15
Draw exit
Dominik Kaiser
2024-05-15
Rename draw_map() to draw_walls()
Dominik Kaiser
2024-05-15
Make collision functions more generic
Dominik Kaiser
2024-05-15
Resolve some norme errors
Dominik Kaiser
2024-05-15
Change collision function input to t_collider
Dominik Kaiser
2024-05-15
Rename t_player to t_actor
Dominik Kaiser
2024-05-15
Add gravity and jumping
Dominik Kaiser
2024-05-15
Change collision checking and add player.size
Dominik Kaiser
2024-05-14
Implement (somewhat) functional collision
Dominik Kaiser
2024-05-14
Add map_utils.c
Dominik Kaiser
2024-05-14
Outsource player processing and add collision func
Dominik Kaiser
2024-05-11
Add wall rendering
Dominik Kaiser
2024-05-11
Finish map input
Dominik Kaiser
2024-05-10
Add tilemap loading
Dominik Kaiser
2024-05-10
Add tilemap.c and read map size
Dominik Kaiser
2024-05-10
Add delta_time to player movement
Dominik Kaiser
2024-05-10
Update Include path
Dominik Kaiser
2024-05-10
Change input handling to MLX42 approach
Dominik Kaiser
2024-05-10
Replicate main functionality in MLX42
Dominik Kaiser
2024-05-10
Make changes to Makefile and header
Dominik Kaiser
2024-05-09
Add player image
Dominik Kaiser
2024-05-09
Outsource drawing
Dominik Kaiser
2024-05-09
Add input to direction handling
Dominik Kaiser
2024-05-09
Setup basic structure and add basic input handling
Dominik Kaiser
2024-05-09
Add MiniLibX
Dominik Kaiser
2024-05-08
Rename includes to include
Dominik Kaiser