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| author | Dominik Kaiser | 2024-05-29 13:11:19 +0200 |
|---|---|---|
| committer | GitHub | 2024-05-29 13:11:19 +0200 |
| commit | 7b230503231e154c5400413b4f9b87dd6fcd8304 (patch) | |
| tree | aaa06976a569ad3f3452121800e6bf33fc8d14ac /include/so_long.h | |
| parent | cb6f98a5fa7bb2ed361abe68b3000f2e3f578ea7 (diff) | |
| parent | 3ad8aa9e66f7e159b175a9a52e5ad00bbfd90734 (diff) | |
| download | so_long-7b230503231e154c5400413b4f9b87dd6fcd8304.tar.gz so_long-7b230503231e154c5400413b4f9b87dd6fcd8304.zip | |
Merge collectibles-and-exit into master
Collectibles and exit
Diffstat (limited to 'include/so_long.h')
| -rw-r--r-- | include/so_long.h | 8 |
1 files changed, 6 insertions, 2 deletions
diff --git a/include/so_long.h b/include/so_long.h index 5d0d394..6f3800d 100644 --- a/include/so_long.h +++ b/include/so_long.h @@ -6,7 +6,7 @@ /* By: dkaiser <dkaiser@student.42heilbronn.de +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2024/05/08 14:14:02 by dkaiser #+# #+# */ -/* Updated: 2024/05/15 16:41:49 by dkaiser ### ########.fr */ +/* Updated: 2024/05/20 20:07:16 by dkaiser ### ########.fr */ /* */ /* ************************************************************************** */ @@ -72,6 +72,7 @@ typedef struct s_tilemap char *tiles; t_ivector player_start_tile; t_ivector exit_tile; + mlx_image_t *collectible_img; } t_tilemap; typedef struct s_game @@ -90,12 +91,15 @@ void loop(void *params); void player_process(t_game *game); int draw(t_game *game); int draw_walls(t_game *game); +void draw_exit(t_game *game); void on_key_input(mlx_key_data_t event, void *params); t_vector grid_to_screen_pos(t_ivector grid_pos, t_ivector tile_size); t_ivector screen_to_grid_pos(t_vector screen_pos, t_ivector tile_size); enum e_tile get_tile(t_tilemap *map, int x, int y); +void set_tile(t_tilemap *map, int x, int y, enum e_tile type); int check_collision(t_collider a, t_collider b); -int check_map_collision(t_collider collider, t_tilemap *map, enum e_tile type); +int check_map_collision(t_collider collider, t_tilemap *map, + enum e_tile type); void move_and_slide(t_actor *actor, t_tilemap *map, double delta_time); int is_on_floor(t_collider collider, t_tilemap *map); |
