summaryrefslogtreecommitdiff
path: root/src/collision.c
diff options
context:
space:
mode:
authorDominik Kaiser2024-05-15 14:49:40 +0200
committerDominik Kaiser2024-05-15 14:49:40 +0200
commit356ccc1b6b834d502d203036feac4800b0ed3361 (patch)
tree36de507cc5e12b0086cd1d4ea3c446164fae33d3 /src/collision.c
parente6edad24c9fa56538d66067dcff6bde39f746239 (diff)
downloadso_long-356ccc1b6b834d502d203036feac4800b0ed3361.tar.gz
so_long-356ccc1b6b834d502d203036feac4800b0ed3361.zip
Rename t_player to t_actor
Diffstat (limited to 'src/collision.c')
-rw-r--r--src/collision.c24
1 files changed, 12 insertions, 12 deletions
diff --git a/src/collision.c b/src/collision.c
index 5c16130..4458d60 100644
--- a/src/collision.c
+++ b/src/collision.c
@@ -6,7 +6,7 @@
/* By: dkaiser <dkaiser@student.42heilbronn.de +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/05/14 11:48:59 by dkaiser #+# #+# */
-/* Updated: 2024/05/15 13:20:29 by dkaiser ### ########.fr */
+/* Updated: 2024/05/15 14:47:26 by dkaiser ### ########.fr */
/* */
/* ************************************************************************** */
@@ -84,24 +84,24 @@ static int check_wall_collision_with_cell(t_vector a_pos, t_ivector a_size,
return (0);
}
-void move_and_slide(t_player *player, t_tilemap *map, double delta_time)
+void move_and_slide(t_actor *actor, t_tilemap *map, double delta_time)
{
t_vector move_pos;
- move_pos.x = player->position.x + (player->velocity.x * delta_time);
- move_pos.y = player->position.y;
+ move_pos.x = actor->position.x + (actor->velocity.x * delta_time);
+ move_pos.y = actor->position.y;
- if ((check_wall_collision(move_pos, player->size, map) & (RIGHT | LEFT)) == 0)
- player->position.x = move_pos.x;
+ if ((check_wall_collision(move_pos, actor->size, map) & (RIGHT | LEFT)) == 0)
+ actor->position.x = move_pos.x;
else
- player->velocity.x = 0;
+ actor->velocity.x = 0;
- move_pos.x = player->position.x;
- move_pos.y = player->position.y + (player->velocity.y * delta_time);
- if ((check_wall_collision(move_pos, player->size, map) & (UP | DOWN)) == 0)
- player->position.y = move_pos.y;
+ move_pos.x = actor->position.x;
+ move_pos.y = actor->position.y + (actor->velocity.y * delta_time);
+ if ((check_wall_collision(move_pos, actor->size, map) & (UP | DOWN)) == 0)
+ actor->position.y = move_pos.y;
else
- player->velocity.y = 0;
+ actor->velocity.y = 0;
}
int is_on_floor(t_vector pos, t_ivector size, t_tilemap *map)