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#include "SchroederReverb.h"
void
SchroederReverb::prepare(double sampleRate, int samplesPerBlock)
{
preDelay.prepare(sampleRate, samplesPerBlock);
combFilter0.prepare(sampleRate, samplesPerBlock, 1557);
combFilter1.prepare(sampleRate, samplesPerBlock, 1613);
combFilter2.prepare(sampleRate, samplesPerBlock, 1499);
combFilter3.prepare(sampleRate, samplesPerBlock, 1427);
allPassFilter0.prepare(sampleRate, samplesPerBlock, 347, 0.7f);
allPassFilter1.prepare(sampleRate, samplesPerBlock, 1137, 0.7f);
}
void
SchroederReverb::process(float& sample, float dryWetMix, float decayFactor)
{
juce::ScopedNoDenormals noDenormals;
float in = sample;
float cf0in = in;
float cf1in = in;
float cf2in = in;
float cf3in = in;
combFilter0.process(cf0in, decayFactor);
combFilter1.process(cf1in, decayFactor);
combFilter2.process(cf2in, decayFactor);
combFilter3.process(cf3in, decayFactor);
float allPassIn = 0.25f * (cf0in + cf1in + cf2in + cf3in);
allPassFilter0.process(allPassIn);
allPassFilter1.process(allPassIn);
sample = dryWetMix * allPassIn + (1.0f - dryWetMix) * sample;
}
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