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# SchroederReverb
A lightweight cross-platform VST3 reverb plugin written in C++ with the JUCE framework
## My motivation
I'm rather new to digital audio, but as a tinkerer, my first thought when working with audio plugins was:
"How can I make this myself?"
After some research I decided that Reverb seemed easy enough to replicate.
This way I was able to learn digital signal processing, get to know the JUCE framework and the CMake build system
and improve my ability to write code in C++ by implementing a real-world application.
## Implementation
The Schroeder reverberator works by first feeding the signal into four parallel comb filters.
After that the result is sent through two all-pass filters in a row.
Comb filters function by mixing a signal with a delayed version of itself.
The implementation is based on the formula:
$FBCF_N^g = \frac{1}{1-g\,z^{-N}}$
The all-pass filter keeps all frequencies at the same amplitude, but changes the phase relationship
between different frequencies.
I implemented it based on this formula:
$AP_N^g = \frac{-g + z^{-N}}{1 - g z^{-N}}$
I also added UI knobs in order to change Dry/Wet mix, Pre-Delay and Decay easily.
The Decay was implemented by adjusting the gain used in the all-pass filters accordingly.
## Dependencies
- [CMake](https://cmake.org)
- pkg-config
- [JUCE dependencies](https://github.com/juce-framework/JUCE/blob/cbe7eb9c5211784e903cfd62fef18531e6a88579/docs/Linux%20Dependencies.md) (on linux)
## How to build this
```bash
git clone --recurse-submodules https://github.com/dkaisr/SchroederReverb.git
cd SchroederReverb
cmake -S . -B build
cmake --build build
```
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