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| author | Dominik Kaiser | 2025-11-12 21:25:12 +0100 |
|---|---|---|
| committer | GitHub | 2025-11-12 21:25:12 +0100 |
| commit | 2517ba4814f4eed76d9dac76918e0054aac425e2 (patch) | |
| tree | 253951b8ef5c1e2c7b88758944d60cb01b91c309 /README.md | |
| parent | c62e1776be1f55f689ee36e95055807091d98a34 (diff) | |
| download | SchroederReverb-2517ba4814f4eed76d9dac76918e0054aac425e2.tar.gz SchroederReverb-2517ba4814f4eed76d9dac76918e0054aac425e2.zip | |
Update README
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| -rw-r--r-- | README.md | 1 |
1 files changed, 1 insertions, 0 deletions
@@ -3,6 +3,7 @@ A lightweight cross-platform VST3 reverb plugin written in C++ with the JUCE fra ## My motivation I'm rather new to digital audio, but as a tinkerer of course my first thought was: "How can I make this myself?" + Reverb seemed simple enough to understand, so I implemented this Schroeder reverberator. This is my first real C++ project and I was also able to learn the basics of CMake and the JUCE framework along the way. |
