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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* loop.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: dkaiser <dkaiser@student.42heilbronn.de +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/05/09 15:09:24 by dkaiser #+# #+# */
/* Updated: 2024/05/10 11:17:33 by dkaiser ### ########.fr */
/* */
/* ************************************************************************** */
#include "libft.h"
#include "so_long.h"
void loop(void *params)
{
t_game *game;
game = (t_game *) params;
game->player.direction.x = ((game->input_direction & RIGHT) != 0)
- ((game->input_direction & LEFT) != 0);
game->player.direction.y = ((game->input_direction & DOWN) != 0)
- ((game->input_direction & UP) != 0);
game->player.position.x += game->player.direction.x * PLAYER_MOVE_SPEED;
game->player.position.y += game->player.direction.y * PLAYER_MOVE_SPEED;
draw(game);
}
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