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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* input.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: dkaiser <dkaiser@student.42heilbronn.de +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/05/09 15:37:40 by dkaiser #+# #+# */
/* Updated: 2024/05/10 12:13:22 by dkaiser ### ########.fr */
/* */
/* ************************************************************************** */
#include "so_long.h"
void on_key_input(mlx_key_data_t event, void *params)
{
t_game *game;
game = (t_game *)params;
if (event.action == MLX_PRESS)
{
if (event.key == MLX_KEY_W || event.key == MLX_KEY_UP)
game->input_direction |= UP;
else if (event.key == MLX_KEY_A || event.key == MLX_KEY_LEFT)
game->input_direction |= LEFT;
else if (event.key == MLX_KEY_S || event.key == MLX_KEY_DOWN)
game->input_direction |= DOWN;
else if (event.key == MLX_KEY_D || event.key == MLX_KEY_RIGHT)
game->input_direction |= RIGHT;
}
else if (event.action == MLX_RELEASE)
{
if (event.key == MLX_KEY_W || event.key == MLX_KEY_UP)
game->input_direction &= ~UP;
else if (event.key == MLX_KEY_A || event.key == MLX_KEY_LEFT)
game->input_direction &= ~LEFT;
else if (event.key == MLX_KEY_S || event.key == MLX_KEY_DOWN)
game->input_direction &= ~DOWN;
else if (event.key == MLX_KEY_D || event.key == MLX_KEY_RIGHT)
game->input_direction &= ~RIGHT;
}
}
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