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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* input.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: dkaiser <dkaiser@student.42heilbronn.de +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/05/09 15:37:40 by dkaiser #+# #+# */
/* Updated: 2024/05/09 17:48:20 by dkaiser ### ########.fr */
/* */
/* ************************************************************************** */
#include "so_long.h"
int on_key_down(int keycode, t_game *game)
{
if (keycode == 13)
game->input_direction |= UP;
else if (keycode == 0)
game->input_direction |= LEFT;
else if (keycode == 1)
game->input_direction |= DOWN;
else if (keycode == 2)
game->input_direction |= RIGHT;
return (0);
}
int on_key_up(int keycode, t_game *game)
{
if (keycode == 13)
game->input_direction &= ~UP;
else if (keycode == 0)
game->input_direction &= ~LEFT;
else if (keycode == 1)
game->input_direction &= ~DOWN;
else if (keycode == 2)
game->input_direction &= ~RIGHT;
return (0);
}
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