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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* init.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: dkaiser <dkaiser@student.42heilbronn.de +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/05/09 14:50:09 by dkaiser #+# #+# */
/* Updated: 2024/06/10 15:55:28 by dkaiser ### ########.fr */
/* */
/* ************************************************************************** */
#include "MLX42/MLX42.h"
#include "so_long.h"
static void init_hooks(t_game *game);
static void init_player(t_game *game);
int init(t_game *game)
{
game->input_direction = ZERO;
game->map.tile_size = (t_ivector){48, 48};
game->mlx = mlx_init(game->map.grid_size.x * game->map.tile_size.x,
game->map.grid_size.y * game->map.tile_size.y, "so_long", false);
init_hooks(game);
init_player(game);
return (0);
}
static void init_hooks(t_game *game)
{
mlx_loop_hook(game->mlx, loop, game);
mlx_key_hook(game->mlx, on_key_input, game);
}
static void init_player(t_game *game)
{
mlx_texture_t *texture;
t_actor *player;
player = &game->player;
texture = mlx_load_png("textures/player.png");
player->position = grid_to_screen_pos(game->map.player_start_tile,
game->map.tile_size);
player->velocity = (t_vector){0, 0};
player->size = (t_ivector){44, 44};
player->steps = 0;
ft_printf("Steps: %d\n", game->player.steps);
player->img = mlx_texture_to_image(game->mlx, texture);
mlx_resize_image(player->img, player->size.x, player->size.y);
mlx_image_to_window(game->mlx, player->img, player->position.x,
player->position.y);
}
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