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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* init.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: dkaiser <dkaiser@student.42heilbronn.de +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/05/09 14:50:09 by dkaiser #+# #+# */
/* Updated: 2024/05/10 13:05:13 by dkaiser ### ########.fr */
/* */
/* ************************************************************************** */
#include "MLX42/MLX42.h"
#include "so_long.h"
static void init_hooks(t_game *game);
static void init_player(t_player *player, int x, int y);
int init(t_game *game)
{
mlx_texture_t *texture;
game->mlx = mlx_init(1920, 1080, "so_long", false);
// TODO: make size and title dynamic
game->input_direction = ZERO;
init_hooks(game);
init_player(&game->player, 960, 540);
// TODO: make player spawn point dynamic
texture = mlx_load_png("textures/player.png");
game->player.img = mlx_texture_to_image(game->mlx, texture);
mlx_resize_image(game->player.img, 48, 48);
mlx_image_to_window(game->mlx, game->player.img, game->player.position.x,
game->player.position.y);
return (0);
}
static void init_hooks(t_game *game)
{
mlx_loop_hook(game->mlx, loop, game);
mlx_key_hook(game->mlx, on_key_input, game);
}
static void init_player(t_player *player, int x, int y)
{
player->position.x = x;
player->position.y = y;
player->velocity.x = 0;
player->velocity.y = 0;
}
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