blob: e350ca101af62be5b91dc33c8ad0361d51bb2800 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
|
/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* draw.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: dkaiser <dkaiser@student.42heilbronn.de +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/05/09 17:58:23 by dkaiser #+# #+# */
/* Updated: 2024/05/15 16:41:15 by dkaiser ### ########.fr */
/* */
/* ************************************************************************** */
#include "MLX42/MLX42.h"
#include "libft.h"
#include "so_long.h"
int draw_walls(t_game *game)
{
int x;
int y;
mlx_texture_t *wall_texture;
mlx_image_t *wall_image;
wall_texture = mlx_load_png("textures/wall.png");
wall_image = mlx_texture_to_image(game->mlx, wall_texture);
mlx_resize_image(wall_image, 48, 48);
game->map.tile_size.x = 48;
game->map.tile_size.y = 48;
x = 0;
while (x < game->map.grid_size.x)
{
y = 0;
while (y < game->map.grid_size.y)
{
if (game->map.tiles[y * game->map.grid_size.x + x] == WALL)
mlx_image_to_window(game->mlx, wall_image, x
* game->map.tile_size.x, y * game->map.tile_size.y);
y++;
}
x++;
}
return (0);
}
int draw(t_game *game)
{
game->player.img->instances[0].x = game->player.position.x;
game->player.img->instances[0].y = game->player.position.y;
return (0);
}
|