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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* draw.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: dkaiser <dkaiser@student.42heilbronn.de +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/05/09 17:58:23 by dkaiser #+# #+# */
/* Updated: 2024/05/10 10:53:52 by dkaiser ### ########.fr */
/* */
/* ************************************************************************** */
#include "so_long.h"
int draw(t_game *game)
{
mlx_clear_window(game->mlx, game->window);
if (game->input_direction & UP)
mlx_string_put(game->mlx, game->window, 150, 100, 0x00FFFFFF, "^");
if (game->input_direction & DOWN)
mlx_string_put(game->mlx, game->window, 150, 200, 0x00FFFFFF, "v");
if (game->input_direction & LEFT)
mlx_string_put(game->mlx, game->window, 100, 150, 0x00FFFFFF, "<");
if (game->input_direction & RIGHT)
mlx_string_put(game->mlx, game->window, 200, 150, 0x00FFFFFF, ">");
mlx_string_put(game->mlx, game->window, 500, 500, 0x00FFFFFF,
ft_itoa(game->player.direction.x));
mlx_string_put(game->mlx, game->window, 550, 500, 0x00FFFFFF,
ft_itoa(game->player.direction.y));
mlx_put_image_to_window(game->mlx, game->window, game->player.img,
game->player.position.x, game->player.position.y);
return (0);
}
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