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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* check_for_valid_path.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: dkaiser <dkaiser@student.42heilbronn.de +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/05/29 15:54:52 by dkaiser #+# #+# */
/* Updated: 2024/05/29 16:32:26 by dkaiser ### ########.fr */
/* */
/* ************************************************************************** */
#include "libft.h"
#include "so_long.h"
static void floodfill(char *tiles, t_ivector size, t_ivector pos);
static int check_tiles(char *tiles, int size);
int check_for_valid_path(t_tilemap *map)
{
char *tiles;
tiles = malloc(map->grid_size.x * map->grid_size.y);
if (!tiles)
return (1); // TODO: Error
ft_strlcpy(tiles, map->tiles, map->grid_size.x * map->grid_size.y + 1);
floodfill(tiles, map->grid_size, map->player_start_tile);
return (check_tiles(tiles, map->grid_size.x * map->grid_size.y));
}
static void floodfill(char *tiles, t_ivector size, t_ivector pos)
{
if (tiles[pos.y * size.x + pos.x] == WALL || tiles[pos.y * size.x + pos.x] == 'X')
return ;
tiles[pos.y * size.x + pos.x] = 'X';
floodfill(tiles, size, (t_ivector){pos.x - 1, pos.y});
floodfill(tiles, size, (t_ivector){pos.x + 1, pos.y});
floodfill(tiles, size, (t_ivector){pos.x, pos.y - 1});
floodfill(tiles, size, (t_ivector){pos.x, pos.y + 1});
}
static int check_tiles(char *tiles, int size)
{
int i;
i = 0;
while (i < size)
{
if (tiles[i] != WALL && tiles[i] != 'X')
return (1);
i++;
}
return (0);
}
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