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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* so_long.h :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: dkaiser <dkaiser@student.42heilbronn.de +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/05/08 14:14:02 by dkaiser #+# #+# */
/* Updated: 2024/05/10 17:28:23 by dkaiser ### ########.fr */
/* */
/* ************************************************************************** */
#ifndef SO_LONG_H
# define SO_LONG_H
# include "MLX42/MLX42.h"
# include "fcntl.h"
# include "libft.h"
# include "unistd.h"
# define PLAYER_MOVE_SPEED 250
enum e_tile
{
EMPTY = '0',
WALL = '1',
COLLECTIBLE = 'C',
EXIT = 'E',
PLAYER_START = 'P'
};
enum e_direction
{
ZERO = 0,
UP = 1,
DOWN = 2,
LEFT = 4,
RIGHT = 8
};
typedef struct s_vector
{
double x;
double y;
} t_vector;
typedef struct s_ivector
{
int x;
int y;
} t_ivector;
typedef struct s_player
{
t_vector position;
t_vector direction;
t_vector velocity;
mlx_image_t *img;
} t_player;
typedef struct s_tilemap
{
t_ivector grid_size;
t_ivector tile_size;
char *tiles;
} t_tilemap;
typedef struct s_game
{
mlx_t *mlx;
void *window;
t_player player;
int input_direction;
t_tilemap map;
} t_game;
int load_map_from_file(t_tilemap *tilemap, char *filename);
int init(t_game *game);
void loop(void *params);
int draw(t_game *game);
void on_key_input(mlx_key_data_t event, void *params);
#endif // SO_LONG_H
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