diff options
Diffstat (limited to 'src')
| -rw-r--r-- | src/draw.c | 30 | ||||
| -rw-r--r-- | src/init.c | 28 | ||||
| -rw-r--r-- | src/main.c | 9 | ||||
| -rw-r--r-- | src/tilemap.c | 128 |
4 files changed, 179 insertions, 16 deletions
@@ -6,13 +6,41 @@ /* By: dkaiser <dkaiser@student.42heilbronn.de +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2024/05/09 17:58:23 by dkaiser #+# #+# */ -/* Updated: 2024/05/10 11:58:52 by dkaiser ### ########.fr */ +/* Updated: 2024/05/11 16:00:17 by dkaiser ### ########.fr */ /* */ /* ************************************************************************** */ +#include "MLX42/MLX42.h" #include "libft.h" #include "so_long.h" +int draw_map(t_game *game) +{ + int x; + int y; + mlx_texture_t *wall_texture; + mlx_image_t *wall_image; + + wall_texture = mlx_load_png("textures/wall.png"); + wall_image = mlx_texture_to_image(game->mlx, wall_texture); + mlx_resize_image(wall_image, 48, 48); + game->map.tile_size.x = 48; + game->map.tile_size.y = 48; + x = 0; + while (x < game->map.grid_size.x) + { + y = 0; + while (y < game->map.grid_size.y) + { + if (game->map.tiles[y * game->map.grid_size.x + x] == WALL) + mlx_image_to_window(game->mlx, wall_image, x * game->map.tile_size.x, y * game->map.tile_size.y); + y++; + } + x++; + } + return (0); +} + int draw(t_game *game) { game->player.img->instances[0].x = game->player.position.x; @@ -6,7 +6,7 @@ /* By: dkaiser <dkaiser@student.42heilbronn.de +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2024/05/09 14:50:09 by dkaiser #+# #+# */ -/* Updated: 2024/05/10 13:05:13 by dkaiser ### ########.fr */ +/* Updated: 2024/05/11 16:23:54 by dkaiser ### ########.fr */ /* */ /* ************************************************************************** */ @@ -14,23 +14,16 @@ #include "so_long.h" static void init_hooks(t_game *game); -static void init_player(t_player *player, int x, int y); +static void init_player(t_game *game); int init(t_game *game) { - mlx_texture_t *texture; game->mlx = mlx_init(1920, 1080, "so_long", false); // TODO: make size and title dynamic game->input_direction = ZERO; init_hooks(game); - init_player(&game->player, 960, 540); - // TODO: make player spawn point dynamic - texture = mlx_load_png("textures/player.png"); - game->player.img = mlx_texture_to_image(game->mlx, texture); - mlx_resize_image(game->player.img, 48, 48); - mlx_image_to_window(game->mlx, game->player.img, game->player.position.x, - game->player.position.y); + init_player(game); return (0); } @@ -40,10 +33,19 @@ static void init_hooks(t_game *game) mlx_key_hook(game->mlx, on_key_input, game); } -static void init_player(t_player *player, int x, int y) +static void init_player(t_game *game) { - player->position.x = x; - player->position.y = y; + mlx_texture_t *texture; + t_player *player; + + player = &game->player; + texture = mlx_load_png("textures/player.png"); + player->position.x = game->map.player_start_tile.x * 48; + player->position.y = game->map.player_start_tile.y * 48; player->velocity.x = 0; player->velocity.y = 0; + player->img = mlx_texture_to_image(game->mlx, texture); + mlx_resize_image(player->img, 48, 48); + mlx_image_to_window(game->mlx, player->img, player->position.x, + player->position.y); } @@ -6,16 +6,21 @@ /* By: dkaiser <dkaiser@student.42heilbronn.de +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2024/05/08 14:14:13 by dkaiser #+# #+# */ -/* Updated: 2024/05/10 10:53:37 by dkaiser ### ########.fr */ +/* Updated: 2024/05/11 15:58:31 by dkaiser ### ########.fr */ /* */ /* ************************************************************************** */ #include "so_long.h" -int main(void) +int main(int argc, char *argv[]) { t_game game; + if (argc != 2) + return (1); + if (load_map_from_file(&game.map, argv[1])) + return (1); init(&game); + draw_map(&game); mlx_loop(game.mlx); } diff --git a/src/tilemap.c b/src/tilemap.c new file mode 100644 index 0000000..ef830c7 --- /dev/null +++ b/src/tilemap.c @@ -0,0 +1,128 @@ +/* ************************************************************************** */ +/* */ +/* ::: :::::::: */ +/* tilemap.c :+: :+: :+: */ +/* +:+ +:+ +:+ */ +/* By: dkaiser <dkaiser@student.42heilbronn.de +#+ +:+ +#+ */ +/* +#+#+#+#+#+ +#+ */ +/* Created: 2024/05/10 14:47:01 by dkaiser #+# #+# */ +/* Updated: 2024/05/11 16:19:50 by dkaiser ### ########.fr */ +/* */ +/* ************************************************************************** */ + +#include "get_next_line.h" +#include "libft.h" +#include "so_long.h" + +static t_ivector get_map_size_from_file(int fd); +static int load_tiles_from_file(t_tilemap *tilemap, int fd); +static int load_tiles_from_line(t_tilemap *tilemap, int l, char *line); +static int get_line_len(char *line); + +int load_map_from_file(t_tilemap *tilemap, char *filename) +{ + int fd; + + fd = open(filename, O_RDONLY); + if (fd < 0) + return (1); + tilemap->grid_size = get_map_size_from_file(fd); + close(fd); + if (tilemap->grid_size.x < 0 || tilemap->grid_size.y < 0) + return (1); + fd = open(filename, O_RDONLY); + if (fd < 0) + return (1); + if (load_tiles_from_file(tilemap, fd)) + { + close(fd); + return (1); + } + close(fd); + return (0); +} + +static t_ivector get_map_size_from_file(int fd) +{ + t_ivector result; + char *next_line; + + result.x = 0; + result.y = 0; + next_line = get_next_line(fd); + while (next_line) + { + if (!result.x) + result.x = get_line_len(next_line); + else if (result.x != get_line_len(next_line)) + { + free(next_line); + result.x = -1; + result.y = -1; + return (result); + } + result.y++; + free(next_line); + next_line = get_next_line(fd); + } + return (result); +} + +static int load_tiles_from_file(t_tilemap *tilemap, int fd) +{ + int l; + char *next_line; + + tilemap->tiles = malloc(tilemap->grid_size.x * tilemap->grid_size.y + * sizeof(char)); + if (!tilemap->tiles) + return (1); + l = 0; + next_line = get_next_line(fd); + while (next_line) + { + if (load_tiles_from_line(tilemap, l++, next_line)) + return (1); + next_line = get_next_line(fd); + } + return (0); +} + +static int load_tiles_from_line(t_tilemap *tilemap, int l, char *line) +{ + t_ivector pos; + static int found_player_start; + static int found_exit; + + pos.x = 0; + pos.y = l; + while (line[pos.x] && line[pos.x] != '\n') + { + if (line[pos.x] != '0' && line[pos.x] != '1' && line[pos.x] != 'C' + && line[pos.x] != 'P' && line[pos.x] != 'E') + return (1); + if (line[pos.x] == PLAYER_START && !found_player_start) + { + tilemap->player_start_tile = pos; + found_player_start = 1; + } + else if (line[pos.x] == EXIT && !found_exit) + { + tilemap->exit_tile = pos; + found_exit = 1; + } + tilemap->tiles[l * tilemap->grid_size.x + pos.x] = line[pos.x]; + pos.x++; + } + return (0); +} + +static int get_line_len(char *line) +{ + int len; + + len = 0; + while (line[len] && line[len] != '\n') + len++; + return (len); +} |
