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-rw-r--r--src/collision.c35
-rw-r--r--src/loop.c12
-rw-r--r--src/player_process.c40
3 files changed, 77 insertions, 10 deletions
diff --git a/src/collision.c b/src/collision.c
new file mode 100644
index 0000000..fee1452
--- /dev/null
+++ b/src/collision.c
@@ -0,0 +1,35 @@
+/* ************************************************************************** */
+/* */
+/* ::: :::::::: */
+/* collision.c :+: :+: :+: */
+/* +:+ +:+ +:+ */
+/* By: dkaiser <dkaiser@student.42heilbronn.de +#+ +:+ +#+ */
+/* +#+#+#+#+#+ +#+ */
+/* Created: 2024/05/14 11:48:59 by dkaiser #+# #+# */
+/* Updated: 2024/05/14 12:26:02 by dkaiser ### ########.fr */
+/* */
+/* ************************************************************************** */
+
+#include "so_long.h"
+
+int check_collision(t_vector a_pos, t_vector a_size, t_vector b_pos,
+ t_vector b_size)
+{
+ int result;
+
+ result = 0;
+ if (a_pos.x < b_size.x + b_pos.x && a_pos.x + a_size.x > b_pos.x
+ && a_pos.y < b_size.y + b_pos.y && a_pos.y + a_size.y > b_pos.y)
+ {
+ if (a_pos.x < b_pos.x)
+ result |= RIGHT;
+ if (a_pos.x > b_pos.x)
+ result |= LEFT;
+ if (a_pos.y < b_pos.y)
+ result |= DOWN;
+ if (a_pos.y > b_pos.y)
+ result |= UP;
+ }
+ return (result);
+}
+
diff --git a/src/loop.c b/src/loop.c
index 62b5ed9..c4f95b3 100644
--- a/src/loop.c
+++ b/src/loop.c
@@ -6,11 +6,10 @@
/* By: dkaiser <dkaiser@student.42heilbronn.de +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/05/09 15:09:24 by dkaiser #+# #+# */
-/* Updated: 2024/05/10 13:18:51 by dkaiser ### ########.fr */
+/* Updated: 2024/05/14 12:45:26 by dkaiser ### ########.fr */
/* */
/* ************************************************************************** */
-#include "libft.h"
#include "so_long.h"
void loop(void *params)
@@ -18,13 +17,6 @@ void loop(void *params)
t_game *game;
game = (t_game *)params;
- game->player.direction.x = ((game->input_direction & RIGHT) != 0)
- - ((game->input_direction & LEFT) != 0);
- game->player.direction.y = ((game->input_direction & DOWN) != 0)
- - ((game->input_direction & UP) != 0);
- game->player.position.x += game->player.direction.x * PLAYER_MOVE_SPEED
- * game->mlx->delta_time;
- game->player.position.y += game->player.direction.y * PLAYER_MOVE_SPEED
- * game->mlx->delta_time;
+ player_process(game);
draw(game);
}
diff --git a/src/player_process.c b/src/player_process.c
new file mode 100644
index 0000000..8cabe9a
--- /dev/null
+++ b/src/player_process.c
@@ -0,0 +1,40 @@
+/* ************************************************************************** */
+/* */
+/* ::: :::::::: */
+/* player_process.c :+: :+: :+: */
+/* +:+ +:+ +:+ */
+/* By: dkaiser <dkaiser@student.42heilbronn.de +#+ +:+ +#+ */
+/* +#+#+#+#+#+ +#+ */
+/* Created: 2024/05/14 12:40:05 by dkaiser #+# #+# */
+/* Updated: 2024/05/14 12:44:17 by dkaiser ### ########.fr */
+/* */
+/* ************************************************************************** */
+
+#include "so_long.h"
+
+static t_vector get_direction_from_input(t_game *game);
+
+void player_process(t_game *game)
+{
+ t_player player;
+
+ player = game->player;
+ player.direction = get_direction_from_input(game);
+ player.velocity.x = player.direction.x * PLAYER_MOVE_SPEED
+ * game->mlx->delta_time;
+ player.velocity.y = player.direction.y * PLAYER_MOVE_SPEED
+ * game->mlx->delta_time;
+ player.position.x += player.velocity.x;
+ player.position.y += player.velocity.y;
+}
+
+static t_vector get_direction_from_input(t_game *game)
+{
+ t_vector result;
+
+ result.x = ((game->input_direction & RIGHT) != 0)
+ - ((game->input_direction & LEFT) != 0);
+ result.y = ((game->input_direction & DOWN) != 0)
+ - ((game->input_direction & UP) != 0);
+ return (result);
+}