diff options
Diffstat (limited to 'src/player_process.c')
| -rw-r--r-- | src/player_process.c | 19 |
1 files changed, 2 insertions, 17 deletions
diff --git a/src/player_process.c b/src/player_process.c index 5fcf994..52277f8 100644 --- a/src/player_process.c +++ b/src/player_process.c @@ -6,7 +6,7 @@ /* By: dkaiser <dkaiser@student.42heilbronn.de +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2024/05/14 12:40:05 by dkaiser #+# #+# */ -/* Updated: 2024/05/14 15:12:28 by dkaiser ### ########.fr */ +/* Updated: 2024/05/15 12:03:52 by dkaiser ### ########.fr */ /* */ /* ************************************************************************** */ @@ -18,8 +18,6 @@ static t_vector get_direction_from_input(t_game *game); void player_process(t_game *game) { t_player *player; - t_vector collision_pos; - int collision; player = &game->player; player->direction = get_direction_from_input(game); @@ -28,20 +26,7 @@ void player_process(t_game *game) player->velocity.y = player->direction.y * PLAYER_MOVE_SPEED * game->mlx->delta_time; - collision_pos.x = player->position.x + player->velocity.x; - collision_pos.y = player->position.y + player->velocity.y; - collision = check_wall_collision(collision_pos, game->map.tile_size, &game->map); - if (collision & LEFT && player->velocity.x < 0) - player->velocity.x = 0; - if (collision & RIGHT && player->velocity.x > 0) - player->velocity.x = 0; - if (collision & UP && player->velocity.y < 0) - player->velocity.y = 0; - if (collision & DOWN && player->velocity.y > 0) - player->velocity.y = 0; - - player->position.x += player->velocity.x; - player->position.y += player->velocity.y; + move_and_slide(player, &game->map); } static t_vector get_direction_from_input(t_game *game) |
