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-rw-r--r--src/player_process.c32
1 files changed, 24 insertions, 8 deletions
diff --git a/src/player_process.c b/src/player_process.c
index 8cabe9a..5fcf994 100644
--- a/src/player_process.c
+++ b/src/player_process.c
@@ -6,26 +6,42 @@
/* By: dkaiser <dkaiser@student.42heilbronn.de +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/05/14 12:40:05 by dkaiser #+# #+# */
-/* Updated: 2024/05/14 12:44:17 by dkaiser ### ########.fr */
+/* Updated: 2024/05/14 15:12:28 by dkaiser ### ########.fr */
/* */
/* ************************************************************************** */
+#include "ft_printf.h"
#include "so_long.h"
static t_vector get_direction_from_input(t_game *game);
void player_process(t_game *game)
{
- t_player player;
+ t_player *player;
+ t_vector collision_pos;
+ int collision;
- player = game->player;
- player.direction = get_direction_from_input(game);
- player.velocity.x = player.direction.x * PLAYER_MOVE_SPEED
+ player = &game->player;
+ player->direction = get_direction_from_input(game);
+ player->velocity.x = player->direction.x * PLAYER_MOVE_SPEED
* game->mlx->delta_time;
- player.velocity.y = player.direction.y * PLAYER_MOVE_SPEED
+ player->velocity.y = player->direction.y * PLAYER_MOVE_SPEED
* game->mlx->delta_time;
- player.position.x += player.velocity.x;
- player.position.y += player.velocity.y;
+
+ collision_pos.x = player->position.x + player->velocity.x;
+ collision_pos.y = player->position.y + player->velocity.y;
+ collision = check_wall_collision(collision_pos, game->map.tile_size, &game->map);
+ if (collision & LEFT && player->velocity.x < 0)
+ player->velocity.x = 0;
+ if (collision & RIGHT && player->velocity.x > 0)
+ player->velocity.x = 0;
+ if (collision & UP && player->velocity.y < 0)
+ player->velocity.y = 0;
+ if (collision & DOWN && player->velocity.y > 0)
+ player->velocity.y = 0;
+
+ player->position.x += player->velocity.x;
+ player->position.y += player->velocity.y;
}
static t_vector get_direction_from_input(t_game *game)