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-rw-r--r--src/player_process.c41
1 files changed, 41 insertions, 0 deletions
diff --git a/src/player_process.c b/src/player_process.c
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+++ b/src/player_process.c
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+/* ************************************************************************** */
+/* */
+/* ::: :::::::: */
+/* player_process.c :+: :+: :+: */
+/* +:+ +:+ +:+ */
+/* By: dkaiser <dkaiser@student.42heilbronn.de +#+ +:+ +#+ */
+/* +#+#+#+#+#+ +#+ */
+/* Created: 2024/05/14 12:40:05 by dkaiser #+# #+# */
+/* Updated: 2024/05/15 12:03:52 by dkaiser ### ########.fr */
+/* */
+/* ************************************************************************** */
+
+#include "ft_printf.h"
+#include "so_long.h"
+
+static t_vector get_direction_from_input(t_game *game);
+
+void player_process(t_game *game)
+{
+ t_player *player;
+
+ player = &game->player;
+ player->direction = get_direction_from_input(game);
+ player->velocity.x = player->direction.x * PLAYER_MOVE_SPEED
+ * game->mlx->delta_time;
+ player->velocity.y = player->direction.y * PLAYER_MOVE_SPEED
+ * game->mlx->delta_time;
+
+ move_and_slide(player, &game->map);
+}
+
+static t_vector get_direction_from_input(t_game *game)
+{
+ t_vector result;
+
+ result.x = ((game->input_direction & RIGHT) != 0)
+ - ((game->input_direction & LEFT) != 0);
+ result.y = ((game->input_direction & DOWN) != 0)
+ - ((game->input_direction & UP) != 0);
+ return (result);
+}