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-rw-r--r--src/collision.c16
1 files changed, 12 insertions, 4 deletions
diff --git a/src/collision.c b/src/collision.c
index d21e321..5c16130 100644
--- a/src/collision.c
+++ b/src/collision.c
@@ -6,7 +6,7 @@
/* By: dkaiser <dkaiser@student.42heilbronn.de +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/05/14 11:48:59 by dkaiser #+# #+# */
-/* Updated: 2024/05/15 12:06:55 by dkaiser ### ########.fr */
+/* Updated: 2024/05/15 13:20:29 by dkaiser ### ########.fr */
/* */
/* ************************************************************************** */
@@ -84,11 +84,11 @@ static int check_wall_collision_with_cell(t_vector a_pos, t_ivector a_size,
return (0);
}
-void move_and_slide(t_player *player, t_tilemap *map)
+void move_and_slide(t_player *player, t_tilemap *map, double delta_time)
{
t_vector move_pos;
- move_pos.x = player->position.x + player->velocity.x;
+ move_pos.x = player->position.x + (player->velocity.x * delta_time);
move_pos.y = player->position.y;
if ((check_wall_collision(move_pos, player->size, map) & (RIGHT | LEFT)) == 0)
@@ -97,9 +97,17 @@ void move_and_slide(t_player *player, t_tilemap *map)
player->velocity.x = 0;
move_pos.x = player->position.x;
- move_pos.y = player->position.y + player->velocity.y;
+ move_pos.y = player->position.y + (player->velocity.y * delta_time);
if ((check_wall_collision(move_pos, player->size, map) & (UP | DOWN)) == 0)
player->position.y = move_pos.y;
else
player->velocity.y = 0;
}
+
+int is_on_floor(t_vector pos, t_ivector size, t_tilemap *map)
+{
+ pos.y += 5;
+ if (check_wall_collision(pos, size, map))
+ return (1);
+ return (0);
+}