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| author | Dominik Kaiser | 2024-05-09 19:25:14 +0200 |
|---|---|---|
| committer | Dominik Kaiser | 2024-05-09 19:25:14 +0200 |
| commit | 9306ce8b7950960d72a8e0871d917df181d900fa (patch) | |
| tree | f91e174eb0340a7a931311c520947d1f4a5bab01 /src | |
| parent | e2c309d1bec9fb18e39d453a1dfdccfa877f5633 (diff) | |
| download | so_long-9306ce8b7950960d72a8e0871d917df181d900fa.tar.gz so_long-9306ce8b7950960d72a8e0871d917df181d900fa.zip | |
Add player image
Diffstat (limited to 'src')
| -rw-r--r-- | src/draw.c | 7 | ||||
| -rw-r--r-- | src/init.c | 4 | ||||
| -rw-r--r-- | src/loop.c | 7 |
3 files changed, 10 insertions, 8 deletions
@@ -6,7 +6,7 @@ /* By: dkaiser <dkaiser@student.42heilbronn.de +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2024/05/09 17:58:23 by dkaiser #+# #+# */ -/* Updated: 2024/05/09 18:05:58 by dkaiser ### ########.fr */ +/* Updated: 2024/05/09 19:24:37 by dkaiser ### ########.fr */ /* */ /* ************************************************************************** */ @@ -15,6 +15,7 @@ int draw(t_game *game) { + mlx_clear_window(game->mlx, game->window); if (game->input_direction & UP) mlx_string_put(game->mlx, game->window, 150, 100, 0x00FFFFFF, "^"); if (game->input_direction & DOWN) @@ -27,7 +28,7 @@ int draw(t_game *game) ft_itoa(game->player.direction.x)); mlx_string_put(game->mlx, game->window, 550, 500, 0x00FFFFFF, ft_itoa(game->player.direction.y)); - - mlx_pixel_put(game->mlx, game->window, game->player.position.x, game->player.position.y, 0x00FFFF00); + mlx_put_image_to_window(game->mlx, game->window, game->player.img, + game->player.position.x, game->player.position.y); return (0); } @@ -6,7 +6,7 @@ /* By: dkaiser <dkaiser@student.42heilbronn.de +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2024/05/09 14:50:09 by dkaiser #+# #+# */ -/* Updated: 2024/05/09 17:48:10 by dkaiser ### ########.fr */ +/* Updated: 2024/05/09 18:37:18 by dkaiser ### ########.fr */ /* */ /* ************************************************************************** */ @@ -25,6 +25,8 @@ int init(t_game *game) init_hooks(game); init_player(&game->player, 960, 540); // TODO: make player spawn point dynamic + int w, h; + game->player.img = mlx_xpm_file_to_image(game->mlx, "textures/player.xpm", &w, &h); return (0); } @@ -6,7 +6,7 @@ /* By: dkaiser <dkaiser@student.42heilbronn.de +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2024/05/09 15:09:24 by dkaiser #+# #+# */ -/* Updated: 2024/05/09 18:03:03 by dkaiser ### ########.fr */ +/* Updated: 2024/05/09 19:08:51 by dkaiser ### ########.fr */ /* */ /* ************************************************************************** */ @@ -16,15 +16,14 @@ int loop(t_game *game) { - mlx_clear_window(game->mlx, game->window); game->player.direction.x = ((game->input_direction & RIGHT) != 0) - ((game->input_direction & LEFT) != 0); game->player.direction.y = ((game->input_direction & DOWN) != 0) - ((game->input_direction & UP) != 0); - game->player.position.x += game->player.direction.x; - game->player.position.y += game->player.direction.y; + game->player.position.x += game->player.direction.x * PLAYER_MOVE_SPEED; + game->player.position.y += game->player.direction.y * PLAYER_MOVE_SPEED; draw(game); return (0); |
