diff options
| author | Dominik Kaiser | 2024-05-29 13:11:19 +0200 |
|---|---|---|
| committer | GitHub | 2024-05-29 13:11:19 +0200 |
| commit | 7b230503231e154c5400413b4f9b87dd6fcd8304 (patch) | |
| tree | aaa06976a569ad3f3452121800e6bf33fc8d14ac /src/init.c | |
| parent | cb6f98a5fa7bb2ed361abe68b3000f2e3f578ea7 (diff) | |
| parent | 3ad8aa9e66f7e159b175a9a52e5ad00bbfd90734 (diff) | |
| download | so_long-7b230503231e154c5400413b4f9b87dd6fcd8304.tar.gz so_long-7b230503231e154c5400413b4f9b87dd6fcd8304.zip | |
Merge collectibles-and-exit into master
Collectibles and exit
Diffstat (limited to 'src/init.c')
| -rw-r--r-- | src/init.c | 19 |
1 files changed, 9 insertions, 10 deletions
@@ -6,7 +6,7 @@ /* By: dkaiser <dkaiser@student.42heilbronn.de +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2024/05/09 14:50:09 by dkaiser #+# #+# */ -/* Updated: 2024/05/15 15:09:44 by dkaiser ### ########.fr */ +/* Updated: 2024/05/20 18:31:33 by dkaiser ### ########.fr */ /* */ /* ************************************************************************** */ @@ -14,15 +14,16 @@ #include "so_long.h" static void init_hooks(t_game *game); -static void init_actor(t_game *game); +static void init_player(t_game *game); int init(t_game *game) { game->mlx = mlx_init(1920, 1080, "so_long", false); // TODO: make size and title dynamic game->input_direction = ZERO; + game->map.tile_size = (t_ivector){48, 48}; init_hooks(game); - init_actor(game); + init_player(game); return (0); } @@ -32,19 +33,17 @@ static void init_hooks(t_game *game) mlx_key_hook(game->mlx, on_key_input, game); } -static void init_actor(t_game *game) +static void init_player(t_game *game) { mlx_texture_t *texture; t_actor *player; player = &game->player; texture = mlx_load_png("textures/player.png"); - player->position.x = game->map.player_start_tile.x * game->map.grid_size.x; - player->position.y = game->map.player_start_tile.y * game->map.grid_size.y; - player->velocity.x = 0; - player->velocity.y = 0; - player->size.x = 44; - player->size.y = 44; + player->position = grid_to_screen_pos(game->map.player_start_tile, + game->map.tile_size); + player->velocity = (t_vector){0, 0}; + player->size = (t_ivector){44, 44}; player->img = mlx_texture_to_image(game->mlx, texture); mlx_resize_image(player->img, player->size.x, player->size.y); mlx_image_to_window(game->mlx, player->img, player->position.x, |
