diff options
| author | Dominik Kaiser | 2024-05-10 12:01:25 +0200 |
|---|---|---|
| committer | Dominik Kaiser | 2024-05-10 12:01:25 +0200 |
| commit | 546c596505ded408bd0a73343618b100013d310f (patch) | |
| tree | 536765943fc7d0426fc54c08792a9572309ee7e2 /src/init.c | |
| parent | 699a39ad492c6e7c5b7048378819d2ca8a98581f (diff) | |
| download | so_long-546c596505ded408bd0a73343618b100013d310f.tar.gz so_long-546c596505ded408bd0a73343618b100013d310f.zip | |
Replicate main functionality in MLX42
Diffstat (limited to 'src/init.c')
| -rw-r--r-- | src/init.c | 15 |
1 files changed, 8 insertions, 7 deletions
@@ -6,7 +6,7 @@ /* By: dkaiser <dkaiser@student.42heilbronn.de +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2024/05/09 14:50:09 by dkaiser #+# #+# */ -/* Updated: 2024/05/10 10:53:44 by dkaiser ### ########.fr */ +/* Updated: 2024/05/10 11:49:11 by dkaiser ### ########.fr */ /* */ /* ************************************************************************** */ @@ -17,23 +17,24 @@ static void init_player(t_player *player, int x, int y); int init(t_game *game) { - game->mlx = mlx_init(); - game->window = mlx_new_window(game->mlx, 1920, 1080, "so_long"); + game->mlx = mlx_init(1920, 1080, "so_long", false); // TODO: make size and title dynamic game->input_direction = ZERO; init_hooks(game); init_player(&game->player, 960, 540); // TODO: make player spawn point dynamic - int w, h; - game->player.img = mlx_xpm_file_to_image(game->mlx, "textures/player.xpm", &w, &h); + mlx_texture_t *texture = mlx_load_png("textures/player.png"); + game->player.img = mlx_texture_to_image(game->mlx, texture); + mlx_image_to_window(game->mlx, game->player.img, game->player.position.x, game->player.position.y); return (0); } static void init_hooks(t_game *game) { mlx_loop_hook(game->mlx, loop, game); - mlx_hook(game->window, 2, 0, on_key_down, game); - mlx_hook(game->window, 3, 0, on_key_up, game); + mlx_key_hook(game->mlx, on_key_down, game); + /* mlx_hook(game->window, 2, 0, on_key_down, game); */ + /* mlx_hook(game->window, 3, 0, on_key_up, game); */ } static void init_player(t_player *player, int x, int y) |
