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authorDominik Kaiser2024-05-10 12:01:25 +0200
committerDominik Kaiser2024-05-10 12:01:25 +0200
commit546c596505ded408bd0a73343618b100013d310f (patch)
tree536765943fc7d0426fc54c08792a9572309ee7e2 /src/init.c
parent699a39ad492c6e7c5b7048378819d2ca8a98581f (diff)
downloadso_long-546c596505ded408bd0a73343618b100013d310f.tar.gz
so_long-546c596505ded408bd0a73343618b100013d310f.zip
Replicate main functionality in MLX42
Diffstat (limited to 'src/init.c')
-rw-r--r--src/init.c15
1 files changed, 8 insertions, 7 deletions
diff --git a/src/init.c b/src/init.c
index 55e8fe0..5efec32 100644
--- a/src/init.c
+++ b/src/init.c
@@ -6,7 +6,7 @@
/* By: dkaiser <dkaiser@student.42heilbronn.de +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/05/09 14:50:09 by dkaiser #+# #+# */
-/* Updated: 2024/05/10 10:53:44 by dkaiser ### ########.fr */
+/* Updated: 2024/05/10 11:49:11 by dkaiser ### ########.fr */
/* */
/* ************************************************************************** */
@@ -17,23 +17,24 @@ static void init_player(t_player *player, int x, int y);
int init(t_game *game)
{
- game->mlx = mlx_init();
- game->window = mlx_new_window(game->mlx, 1920, 1080, "so_long");
+ game->mlx = mlx_init(1920, 1080, "so_long", false);
// TODO: make size and title dynamic
game->input_direction = ZERO;
init_hooks(game);
init_player(&game->player, 960, 540);
// TODO: make player spawn point dynamic
- int w, h;
- game->player.img = mlx_xpm_file_to_image(game->mlx, "textures/player.xpm", &w, &h);
+ mlx_texture_t *texture = mlx_load_png("textures/player.png");
+ game->player.img = mlx_texture_to_image(game->mlx, texture);
+ mlx_image_to_window(game->mlx, game->player.img, game->player.position.x, game->player.position.y);
return (0);
}
static void init_hooks(t_game *game)
{
mlx_loop_hook(game->mlx, loop, game);
- mlx_hook(game->window, 2, 0, on_key_down, game);
- mlx_hook(game->window, 3, 0, on_key_up, game);
+ mlx_key_hook(game->mlx, on_key_down, game);
+ /* mlx_hook(game->window, 2, 0, on_key_down, game); */
+ /* mlx_hook(game->window, 3, 0, on_key_up, game); */
}
static void init_player(t_player *player, int x, int y)