diff options
| author | Dominik Kaiser | 2024-05-10 12:26:25 +0200 |
|---|---|---|
| committer | GitHub | 2024-05-10 12:26:25 +0200 |
| commit | 10b5c3a64680c4dc741cb41c5950abccbf310c7e (patch) | |
| tree | 4a65d2387c6964ee9357d1ad17e7f9f5094ee99e /src/init.c | |
| parent | e206d293aa947dc56fa8408c42dccaff9cb423c3 (diff) | |
| parent | 461f71e2660e6286ffc757ca6b7077c70c80b6cf (diff) | |
| download | so_long-10b5c3a64680c4dc741cb41c5950abccbf310c7e.tar.gz so_long-10b5c3a64680c4dc741cb41c5950abccbf310c7e.zip | |
Merge migrate-to-mlx42 into master
Migrate from the old mlx to MLX42
Diffstat (limited to 'src/init.c')
| -rw-r--r-- | src/init.c | 19 |
1 files changed, 11 insertions, 8 deletions
@@ -6,11 +6,10 @@ /* By: dkaiser <dkaiser@student.42heilbronn.de +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2024/05/09 14:50:09 by dkaiser #+# #+# */ -/* Updated: 2024/05/09 18:37:18 by dkaiser ### ########.fr */ +/* Updated: 2024/05/10 12:13:33 by dkaiser ### ########.fr */ /* */ /* ************************************************************************** */ -#include "mlx.h" #include "so_long.h" static void init_hooks(t_game *game); @@ -18,23 +17,27 @@ static void init_player(t_player *player, int x, int y); int init(t_game *game) { - game->mlx = mlx_init(); - game->window = mlx_new_window(game->mlx, 1920, 1080, "so_long"); + mlx_texture_t *texture; + + game->mlx = mlx_init(1920, 1080, "so_long", false); // TODO: make size and title dynamic game->input_direction = ZERO; init_hooks(game); init_player(&game->player, 960, 540); // TODO: make player spawn point dynamic - int w, h; - game->player.img = mlx_xpm_file_to_image(game->mlx, "textures/player.xpm", &w, &h); + texture = mlx_load_png("textures/player.png"); + game->player.img = mlx_texture_to_image(game->mlx, texture); + mlx_image_to_window(game->mlx, game->player.img, game->player.position.x, + game->player.position.y); return (0); } static void init_hooks(t_game *game) { mlx_loop_hook(game->mlx, loop, game); - mlx_hook(game->window, 2, 0, on_key_down, game); - mlx_hook(game->window, 3, 0, on_key_up, game); + mlx_key_hook(game->mlx, on_key_input, game); + /* mlx_hook(game->window, 2, 0, on_key_down, game); */ + /* mlx_hook(game->window, 3, 0, on_key_up, game); */ } static void init_player(t_player *player, int x, int y) |
