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authorDominik Kaiser2024-05-10 12:26:25 +0200
committerGitHub2024-05-10 12:26:25 +0200
commit10b5c3a64680c4dc741cb41c5950abccbf310c7e (patch)
tree4a65d2387c6964ee9357d1ad17e7f9f5094ee99e /src/draw.c
parente206d293aa947dc56fa8408c42dccaff9cb423c3 (diff)
parent461f71e2660e6286ffc757ca6b7077c70c80b6cf (diff)
downloadso_long-10b5c3a64680c4dc741cb41c5950abccbf310c7e.tar.gz
so_long-10b5c3a64680c4dc741cb41c5950abccbf310c7e.zip
Merge migrate-to-mlx42 into master
Migrate from the old mlx to MLX42
Diffstat (limited to 'src/draw.c')
-rw-r--r--src/draw.c21
1 files changed, 4 insertions, 17 deletions
diff --git a/src/draw.c b/src/draw.c
index ce23842..de4ba48 100644
--- a/src/draw.c
+++ b/src/draw.c
@@ -6,29 +6,16 @@
/* By: dkaiser <dkaiser@student.42heilbronn.de +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/05/09 17:58:23 by dkaiser #+# #+# */
-/* Updated: 2024/05/09 19:24:37 by dkaiser ### ########.fr */
+/* Updated: 2024/05/10 11:58:52 by dkaiser ### ########.fr */
/* */
/* ************************************************************************** */
-#include "mlx.h"
+#include "libft.h"
#include "so_long.h"
int draw(t_game *game)
{
- mlx_clear_window(game->mlx, game->window);
- if (game->input_direction & UP)
- mlx_string_put(game->mlx, game->window, 150, 100, 0x00FFFFFF, "^");
- if (game->input_direction & DOWN)
- mlx_string_put(game->mlx, game->window, 150, 200, 0x00FFFFFF, "v");
- if (game->input_direction & LEFT)
- mlx_string_put(game->mlx, game->window, 100, 150, 0x00FFFFFF, "<");
- if (game->input_direction & RIGHT)
- mlx_string_put(game->mlx, game->window, 200, 150, 0x00FFFFFF, ">");
- mlx_string_put(game->mlx, game->window, 500, 500, 0x00FFFFFF,
- ft_itoa(game->player.direction.x));
- mlx_string_put(game->mlx, game->window, 550, 500, 0x00FFFFFF,
- ft_itoa(game->player.direction.y));
- mlx_put_image_to_window(game->mlx, game->window, game->player.img,
- game->player.position.x, game->player.position.y);
+ game->player.img->instances[0].x = game->player.position.x;
+ game->player.img->instances[0].y = game->player.position.y;
return (0);
}