diff options
| author | Dominik Kaiser | 2024-05-10 12:26:25 +0200 |
|---|---|---|
| committer | GitHub | 2024-05-10 12:26:25 +0200 |
| commit | 10b5c3a64680c4dc741cb41c5950abccbf310c7e (patch) | |
| tree | 4a65d2387c6964ee9357d1ad17e7f9f5094ee99e /src/draw.c | |
| parent | e206d293aa947dc56fa8408c42dccaff9cb423c3 (diff) | |
| parent | 461f71e2660e6286ffc757ca6b7077c70c80b6cf (diff) | |
| download | so_long-10b5c3a64680c4dc741cb41c5950abccbf310c7e.tar.gz so_long-10b5c3a64680c4dc741cb41c5950abccbf310c7e.zip | |
Merge migrate-to-mlx42 into master
Migrate from the old mlx to MLX42
Diffstat (limited to 'src/draw.c')
| -rw-r--r-- | src/draw.c | 21 |
1 files changed, 4 insertions, 17 deletions
@@ -6,29 +6,16 @@ /* By: dkaiser <dkaiser@student.42heilbronn.de +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2024/05/09 17:58:23 by dkaiser #+# #+# */ -/* Updated: 2024/05/09 19:24:37 by dkaiser ### ########.fr */ +/* Updated: 2024/05/10 11:58:52 by dkaiser ### ########.fr */ /* */ /* ************************************************************************** */ -#include "mlx.h" +#include "libft.h" #include "so_long.h" int draw(t_game *game) { - mlx_clear_window(game->mlx, game->window); - if (game->input_direction & UP) - mlx_string_put(game->mlx, game->window, 150, 100, 0x00FFFFFF, "^"); - if (game->input_direction & DOWN) - mlx_string_put(game->mlx, game->window, 150, 200, 0x00FFFFFF, "v"); - if (game->input_direction & LEFT) - mlx_string_put(game->mlx, game->window, 100, 150, 0x00FFFFFF, "<"); - if (game->input_direction & RIGHT) - mlx_string_put(game->mlx, game->window, 200, 150, 0x00FFFFFF, ">"); - mlx_string_put(game->mlx, game->window, 500, 500, 0x00FFFFFF, - ft_itoa(game->player.direction.x)); - mlx_string_put(game->mlx, game->window, 550, 500, 0x00FFFFFF, - ft_itoa(game->player.direction.y)); - mlx_put_image_to_window(game->mlx, game->window, game->player.img, - game->player.position.x, game->player.position.y); + game->player.img->instances[0].x = game->player.position.x; + game->player.img->instances[0].y = game->player.position.y; return (0); } |
