diff options
| author | Dominik Kaiser | 2024-06-10 16:40:28 +0200 |
|---|---|---|
| committer | GitHub | 2024-06-10 16:40:28 +0200 |
| commit | 568827dc74eb4e2a7719d7cfbd48083facf85cc3 (patch) | |
| tree | dd896d064a49bb399b7c942fde49ae0bf892263b | |
| parent | 7b230503231e154c5400413b4f9b87dd6fcd8304 (diff) | |
| parent | ff7d60ad044e98e1e2e14170b5804d141856a949 (diff) | |
| download | so_long-568827dc74eb4e2a7719d7cfbd48083facf85cc3.tar.gz so_long-568827dc74eb4e2a7719d7cfbd48083facf85cc3.zip | |
Map checker
| -rw-r--r-- | Makefile | 2 | ||||
| -rw-r--r-- | include/so_long.h | 14 | ||||
| -rw-r--r-- | maps/hole_in_border.ber | 4 | ||||
| -rw-r--r-- | maps/no_collectibles.ber | 6 | ||||
| -rw-r--r-- | maps/no_exit.ber | 4 | ||||
| -rw-r--r-- | maps/no_path.ber | 4 | ||||
| -rw-r--r-- | maps/no_path2.ber | 4 | ||||
| -rw-r--r-- | maps/no_path3.ber | 10 | ||||
| -rw-r--r-- | maps/no_player.ber | 5 | ||||
| -rw-r--r-- | maps/no_walls.ber | 5 | ||||
| -rw-r--r-- | maps/two_exits.ber | 5 | ||||
| -rw-r--r-- | maps/two_players.ber | 5 | ||||
| -rw-r--r-- | maps/valid3.ber | 9 | ||||
| -rw-r--r-- | src/check_for_valid_path.c | 59 | ||||
| -rw-r--r-- | src/check_map.c | 88 | ||||
| -rw-r--r-- | src/collision.c | 16 | ||||
| -rw-r--r-- | src/draw.c | 69 | ||||
| -rw-r--r-- | src/init.c | 8 | ||||
| -rw-r--r-- | src/input.c | 56 | ||||
| -rw-r--r-- | src/loop.c | 4 | ||||
| -rw-r--r-- | src/main.c | 34 | ||||
| -rw-r--r-- | src/player_process.c | 32 |
22 files changed, 359 insertions, 84 deletions
@@ -7,7 +7,7 @@ LIBS = -Llibft -lft -lm -LMLX42/build -lmlx42 -ldl -lglfw -pthread VPATH := src SRC = main.c init.c loop.c input.c draw.c tilemap.c player_process.c \ - collision.c map_utils.c + collision.c map_utils.c check_map.c check_for_valid_path.c OBJ_DIR := obj OBJ := $(addprefix $(OBJ_DIR)/, $(SRC:%.c=%.o)) diff --git a/include/so_long.h b/include/so_long.h index 6f3800d..ea43bc7 100644 --- a/include/so_long.h +++ b/include/so_long.h @@ -6,7 +6,7 @@ /* By: dkaiser <dkaiser@student.42heilbronn.de +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2024/05/08 14:14:02 by dkaiser #+# #+# */ -/* Updated: 2024/05/20 20:07:16 by dkaiser ### ########.fr */ +/* Updated: 2024/06/10 16:38:06 by dkaiser ### ########.fr */ /* */ /* ************************************************************************** */ @@ -62,6 +62,7 @@ typedef struct s_actor t_vector direction; t_vector velocity; t_ivector size; + int steps; mlx_image_t *img; } t_actor; @@ -72,7 +73,7 @@ typedef struct s_tilemap char *tiles; t_ivector player_start_tile; t_ivector exit_tile; - mlx_image_t *collectible_img; + mlx_image_t *collectible_img; } t_tilemap; typedef struct s_game @@ -85,13 +86,14 @@ typedef struct s_game } t_game; int load_map_from_file(t_tilemap *tilemap, char *filename); +int check_map(t_tilemap *map); +int check_for_valid_path(t_tilemap *map); int init(t_game *game); void loop(void *params); void player_process(t_game *game); -int draw(t_game *game); -int draw_walls(t_game *game); -void draw_exit(t_game *game); +void draw(t_game *game); +void draw_map(t_game *game); void on_key_input(mlx_key_data_t event, void *params); t_vector grid_to_screen_pos(t_ivector grid_pos, t_ivector tile_size); t_ivector screen_to_grid_pos(t_vector screen_pos, t_ivector tile_size); @@ -100,7 +102,7 @@ void set_tile(t_tilemap *map, int x, int y, enum e_tile type); int check_collision(t_collider a, t_collider b); int check_map_collision(t_collider collider, t_tilemap *map, enum e_tile type); -void move_and_slide(t_actor *actor, t_tilemap *map, +int move_and_slide(t_actor *actor, t_tilemap *map, double delta_time); int is_on_floor(t_collider collider, t_tilemap *map); diff --git a/maps/hole_in_border.ber b/maps/hole_in_border.ber new file mode 100644 index 0000000..b58cb34 --- /dev/null +++ b/maps/hole_in_border.ber @@ -0,0 +1,4 @@ +11111111011111 +10000000C00001 +1E000P00000001 +11111111111111 diff --git a/maps/no_collectibles.ber b/maps/no_collectibles.ber new file mode 100644 index 0000000..937209d --- /dev/null +++ b/maps/no_collectibles.ber @@ -0,0 +1,6 @@ +111111111111 +10000000E001 +100000000001 +100000000001 +1000000P0001 +111111111111 diff --git a/maps/no_exit.ber b/maps/no_exit.ber new file mode 100644 index 0000000..a6c831b --- /dev/null +++ b/maps/no_exit.ber @@ -0,0 +1,4 @@ +11111111111111111 +100000000C0000001 +1000000P000000001 +11111111111111111 diff --git a/maps/no_path.ber b/maps/no_path.ber new file mode 100644 index 0000000..7096539 --- /dev/null +++ b/maps/no_path.ber @@ -0,0 +1,4 @@ +11111111111111 +10000P100000E1 +1C00001000C001 +11111111111111 diff --git a/maps/no_path2.ber b/maps/no_path2.ber new file mode 100644 index 0000000..a1b63aa --- /dev/null +++ b/maps/no_path2.ber @@ -0,0 +1,4 @@ +1111111111111 +1PE00001000C1 +1000000111111 +1111111111111 diff --git a/maps/no_path3.ber b/maps/no_path3.ber new file mode 100644 index 0000000..116b4af --- /dev/null +++ b/maps/no_path3.ber @@ -0,0 +1,10 @@ +11111111111111 +11000000000001 +1010000E000001 +10010000000001 +10001000000001 +100001000C0001 +10000010000001 +100P0001000001 +10000000100001 +11111111111111 diff --git a/maps/no_player.ber b/maps/no_player.ber new file mode 100644 index 0000000..0fb5036 --- /dev/null +++ b/maps/no_player.ber @@ -0,0 +1,5 @@ +1111111111 +10000C00C1 +1000000001 +1E00000001 +1111111111 diff --git a/maps/no_walls.ber b/maps/no_walls.ber new file mode 100644 index 0000000..4285e0c --- /dev/null +++ b/maps/no_walls.ber @@ -0,0 +1,5 @@ +0000000000 +0000000000 +00P00000E0 +00000C0000 +0000000000 diff --git a/maps/two_exits.ber b/maps/two_exits.ber new file mode 100644 index 0000000..5fe4e75 --- /dev/null +++ b/maps/two_exits.ber @@ -0,0 +1,5 @@ +111111111 +1E00C00E1 +100000001 +1C000P001 +111111111 diff --git a/maps/two_players.ber b/maps/two_players.ber new file mode 100644 index 0000000..185069f --- /dev/null +++ b/maps/two_players.ber @@ -0,0 +1,5 @@ +1111111111111 +1000000P00001 +1P00000000C01 +100C0E0000C01 +1111111111111 diff --git a/maps/valid3.ber b/maps/valid3.ber new file mode 100644 index 0000000..60f74ab --- /dev/null +++ b/maps/valid3.ber @@ -0,0 +1,9 @@ +111111111111111 +1000000000000E1 +101111111111111 +1C1000C00000001 +101011111111101 +10100000000P101 +101111111111101 +10000000000C001 +111111111111111 diff --git a/src/check_for_valid_path.c b/src/check_for_valid_path.c new file mode 100644 index 0000000..ef75bc2 --- /dev/null +++ b/src/check_for_valid_path.c @@ -0,0 +1,59 @@ +/* ************************************************************************** */ +/* */ +/* ::: :::::::: */ +/* check_for_valid_path.c :+: :+: :+: */ +/* +:+ +:+ +:+ */ +/* By: dkaiser <dkaiser@student.42heilbronn.de +#+ +:+ +#+ */ +/* +#+#+#+#+#+ +#+ */ +/* Created: 2024/05/29 15:54:52 by dkaiser #+# #+# */ +/* Updated: 2024/06/10 16:03:06 by dkaiser ### ########.fr */ +/* */ +/* ************************************************************************** */ + +#include "libft.h" +#include "so_long.h" + +static void floodfill(char *tiles, t_ivector size, t_ivector pos); +static int check_tiles(char *tiles, int size); + +int check_for_valid_path(t_tilemap *map) +{ + char *tiles; + + tiles = malloc(map->grid_size.x * map->grid_size.y); + if (!tiles) + { + ft_putstr_fd("Allocation error\n", 1); + return (1); + } + ft_strlcpy(tiles, map->tiles, map->grid_size.x * map->grid_size.y + 1); + floodfill(tiles, map->grid_size, map->player_start_tile); + return (check_tiles(tiles, map->grid_size.x * map->grid_size.y)); +} + +static void floodfill(char *tiles, t_ivector size, t_ivector pos) +{ + if (tiles[pos.y * size.x + pos.x] == WALL) + return ; + if (tiles[pos.y * size.x + pos.x] == 'X') + return ; + tiles[pos.y * size.x + pos.x] = 'X'; + floodfill(tiles, size, (t_ivector){pos.x - 1, pos.y}); + floodfill(tiles, size, (t_ivector){pos.x + 1, pos.y}); + floodfill(tiles, size, (t_ivector){pos.x, pos.y - 1}); + floodfill(tiles, size, (t_ivector){pos.x, pos.y + 1}); +} + +static int check_tiles(char *tiles, int size) +{ + int i; + + i = 0; + while (i < size) + { + if (tiles[i] != WALL && tiles[i] != 'X') + return (1); + i++; + } + return (0); +} diff --git a/src/check_map.c b/src/check_map.c new file mode 100644 index 0000000..af7a97d --- /dev/null +++ b/src/check_map.c @@ -0,0 +1,88 @@ +/* ************************************************************************** */ +/* */ +/* ::: :::::::: */ +/* check_map.c :+: :+: :+: */ +/* +:+ +:+ +:+ */ +/* By: dkaiser <dkaiser@student.42heilbronn.de +#+ +:+ +#+ */ +/* +#+#+#+#+#+ +#+ */ +/* Created: 2024/05/29 13:23:01 by dkaiser #+# #+# */ +/* Updated: 2024/05/29 15:58:10 by dkaiser ### ########.fr */ +/* */ +/* ************************************************************************** */ + +#include "so_long.h" + +static int check_borders(t_tilemap *map); +static int check_exactly_one(t_tilemap *map, char tile); +static int check_collectibles(t_tilemap *map); + +int check_map(t_tilemap *map) +{ + if (check_borders(map)) + return (1); + if (check_exactly_one(map, PLAYER_START)) + return (1); + if (check_exactly_one(map, EXIT)) + return (1); + if (check_collectibles(map)) + return (1); + if (check_for_valid_path(map)) + return (1); + return (0); +} + +static int check_borders(t_tilemap *map) +{ + int i; + + i = 0; + while (i < map->grid_size.x) + { + if (get_tile(map, i, 0) != WALL || get_tile(map, i, map->grid_size.y + - 1) != WALL) + return (1); + i++; + } + i = 0; + while (i < map->grid_size.y) + { + if (get_tile(map, 0, i) != WALL || get_tile(map, map->grid_size.x - 1, + i) != WALL) + return (1); + i++; + } + return (0); +} + +static int check_exactly_one(t_tilemap *map, char tile) +{ + int i; + int found; + + found = 0; + i = map->grid_size.x * map->grid_size.y - 1; + while (i >= 0) + { + if (map->tiles[i] == tile) + found++; + i--; + } + if (found != 1) + return (1); + return (0); +} + +static int check_collectibles(t_tilemap *map) +{ + int i; + + i = map->grid_size.x * map->grid_size.y - 1; + while (i >= 0) + { + if (map->tiles[i] == COLLECTIBLE) + return (0); + i--; + } + ft_printf("\nFound no collectibles\n"); + return (1); +} diff --git a/src/collision.c b/src/collision.c index 115b70a..c416184 100644 --- a/src/collision.c +++ b/src/collision.c @@ -6,7 +6,7 @@ /* By: dkaiser <dkaiser@student.42heilbronn.de +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2024/05/14 11:48:59 by dkaiser #+# #+# */ -/* Updated: 2024/05/15 15:19:54 by dkaiser ### ########.fr */ +/* Updated: 2024/06/10 15:43:32 by dkaiser ### ########.fr */ /* */ /* ************************************************************************** */ @@ -59,7 +59,8 @@ int check_map_collision(t_collider collider, t_tilemap *map, enum e_tile type) { check_tile.x = local_tile.x + x; check_tile.y = local_tile.y + y; - result |= check_map_collision_for_tile(collider, map, check_tile, type); + result |= check_map_collision_for_tile(collider, map, check_tile, + type); y++; } x++; @@ -82,23 +83,32 @@ static int check_map_collision_for_tile(t_collider collider, t_tilemap *map, return (0); } -void move_and_slide(t_actor *actor, t_tilemap *map, double delta_time) +int move_and_slide(t_actor *actor, t_tilemap *map, double delta_time) { t_collider c; + int is_moving; + is_moving = 0; c.size = actor->size; c.position.x = actor->position.x + (actor->velocity.x * delta_time); c.position.y = actor->position.y; if ((check_map_collision(c, map, WALL) & (RIGHT | LEFT)) == 0) + { actor->position.x = c.position.x; + is_moving += (actor->direction.x != 0); + } else actor->velocity.x = 0; c.position.x = actor->position.x; c.position.y = actor->position.y + (actor->velocity.y * delta_time); if ((check_map_collision(c, map, WALL) & (UP | DOWN)) == 0) + { actor->position.y = c.position.y; + is_moving += (actor->direction.y != 0); + } else actor->velocity.y = 0; + return (is_moving != 0); } int is_on_floor(t_collider collider, t_tilemap *map) @@ -6,7 +6,7 @@ /* By: dkaiser <dkaiser@student.42heilbronn.de +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2024/05/09 17:58:23 by dkaiser #+# #+# */ -/* Updated: 2024/05/20 20:10:15 by dkaiser ### ########.fr */ +/* Updated: 2024/06/10 16:37:51 by dkaiser ### ########.fr */ /* */ /* ************************************************************************** */ @@ -14,42 +14,29 @@ #include "libft.h" #include "so_long.h" -int draw(t_game *game) +static void draw_walls_and_collectibles(t_game *game); +static void setup_images(t_game *game, mlx_image_t **wall_image); +static void draw_exit(t_game *game); + +void draw(t_game *game) { game->player.img->instances[0].x = game->player.position.x; game->player.img->instances[0].y = game->player.position.y; - return (0); } -void draw_exit(t_game *game) +void draw_map(t_game *game) { - mlx_texture_t *exit_texture; - mlx_image_t *exit_image; - t_vector pos; - - exit_texture = mlx_load_png("textures/exit.png"); - exit_image = mlx_texture_to_image(game->mlx, exit_texture); - mlx_resize_image(exit_image, game->map.tile_size.x, game->map.tile_size.y); - pos = grid_to_screen_pos(game->map.exit_tile, game->map.tile_size); - mlx_image_to_window(game->mlx, exit_image, pos.x, pos.y); + draw_walls_and_collectibles(game); + draw_exit(game); } -int draw_walls(t_game *game) +static void draw_walls_and_collectibles(t_game *game) { - int x; - int y; - mlx_texture_t *wall_texture; - mlx_image_t *wall_image; - mlx_texture_t *collectible_texture; + int x; + int y; + mlx_image_t *wall_image; - wall_texture = mlx_load_png("textures/wall.png"); - wall_image = mlx_texture_to_image(game->mlx, wall_texture); - collectible_texture = mlx_load_png("textures/collectible.png"); - game->map.collectible_img = mlx_texture_to_image(game->mlx, collectible_texture); - mlx_resize_image(wall_image, 48, 48); - mlx_resize_image(game->map.collectible_img, 48, 48); - game->map.tile_size.x = 48; - game->map.tile_size.y = 48; + setup_images(game, &wall_image); x = 0; while (x < game->map.grid_size.x) { @@ -66,5 +53,31 @@ int draw_walls(t_game *game) } x++; } - return (0); +} + +static void setup_images(t_game *game, mlx_image_t **wall_image) +{ + mlx_texture_t *wall_texture; + mlx_texture_t *collectible_texture; + + wall_texture = mlx_load_png("textures/wall.png"); + *wall_image = mlx_texture_to_image(game->mlx, wall_texture); + collectible_texture = mlx_load_png("textures/collectible.png"); + game->map.collectible_img = mlx_texture_to_image(game->mlx, + collectible_texture); + mlx_resize_image(*wall_image, 48, 48); + mlx_resize_image(game->map.collectible_img, 48, 48); +} + +static void draw_exit(t_game *game) +{ + mlx_texture_t *exit_texture; + mlx_image_t *exit_image; + t_vector pos; + + exit_texture = mlx_load_png("textures/exit.png"); + exit_image = mlx_texture_to_image(game->mlx, exit_texture); + mlx_resize_image(exit_image, game->map.tile_size.x, game->map.tile_size.y); + pos = grid_to_screen_pos(game->map.exit_tile, game->map.tile_size); + mlx_image_to_window(game->mlx, exit_image, pos.x, pos.y); } @@ -6,7 +6,7 @@ /* By: dkaiser <dkaiser@student.42heilbronn.de +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2024/05/09 14:50:09 by dkaiser #+# #+# */ -/* Updated: 2024/05/20 18:31:33 by dkaiser ### ########.fr */ +/* Updated: 2024/06/10 15:55:28 by dkaiser ### ########.fr */ /* */ /* ************************************************************************** */ @@ -18,10 +18,10 @@ static void init_player(t_game *game); int init(t_game *game) { - game->mlx = mlx_init(1920, 1080, "so_long", false); - // TODO: make size and title dynamic game->input_direction = ZERO; game->map.tile_size = (t_ivector){48, 48}; + game->mlx = mlx_init(game->map.grid_size.x * game->map.tile_size.x, + game->map.grid_size.y * game->map.tile_size.y, "so_long", false); init_hooks(game); init_player(game); return (0); @@ -44,6 +44,8 @@ static void init_player(t_game *game) game->map.tile_size); player->velocity = (t_vector){0, 0}; player->size = (t_ivector){44, 44}; + player->steps = 0; + ft_printf("Steps: %d\n", game->player.steps); player->img = mlx_texture_to_image(game->mlx, texture); mlx_resize_image(player->img, player->size.x, player->size.y); mlx_image_to_window(game->mlx, player->img, player->position.x, diff --git a/src/input.c b/src/input.c index a6cb8d4..0bf54ec 100644 --- a/src/input.c +++ b/src/input.c @@ -6,37 +6,49 @@ /* By: dkaiser <dkaiser@student.42heilbronn.de +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2024/05/09 15:37:40 by dkaiser #+# #+# */ -/* Updated: 2024/05/10 12:13:22 by dkaiser ### ########.fr */ +/* Updated: 2024/06/10 15:58:43 by dkaiser ### ########.fr */ /* */ /* ************************************************************************** */ +#include "MLX42/MLX42.h" #include "so_long.h" +static void on_key_press(t_game *game, mlx_key_data_t event); +static void on_key_release(t_game *game, mlx_key_data_t event); + void on_key_input(mlx_key_data_t event, void *params) { t_game *game; game = (t_game *)params; - if (event.action == MLX_PRESS) - { - if (event.key == MLX_KEY_W || event.key == MLX_KEY_UP) - game->input_direction |= UP; - else if (event.key == MLX_KEY_A || event.key == MLX_KEY_LEFT) - game->input_direction |= LEFT; - else if (event.key == MLX_KEY_S || event.key == MLX_KEY_DOWN) - game->input_direction |= DOWN; - else if (event.key == MLX_KEY_D || event.key == MLX_KEY_RIGHT) - game->input_direction |= RIGHT; - } + if (event.key == MLX_KEY_ESCAPE && event.action == MLX_PRESS) + mlx_close_window(game->mlx); + else if (event.action == MLX_PRESS) + on_key_press(game, event); else if (event.action == MLX_RELEASE) - { - if (event.key == MLX_KEY_W || event.key == MLX_KEY_UP) - game->input_direction &= ~UP; - else if (event.key == MLX_KEY_A || event.key == MLX_KEY_LEFT) - game->input_direction &= ~LEFT; - else if (event.key == MLX_KEY_S || event.key == MLX_KEY_DOWN) - game->input_direction &= ~DOWN; - else if (event.key == MLX_KEY_D || event.key == MLX_KEY_RIGHT) - game->input_direction &= ~RIGHT; - } + on_key_release(game, event); +} + +static void on_key_press(t_game *game, mlx_key_data_t event) +{ + if (event.key == MLX_KEY_W || event.key == MLX_KEY_UP) + game->input_direction |= UP; + else if (event.key == MLX_KEY_A || event.key == MLX_KEY_LEFT) + game->input_direction |= LEFT; + else if (event.key == MLX_KEY_S || event.key == MLX_KEY_DOWN) + game->input_direction |= DOWN; + else if (event.key == MLX_KEY_D || event.key == MLX_KEY_RIGHT) + game->input_direction |= RIGHT; +} + +static void on_key_release(t_game *game, mlx_key_data_t event) +{ + if (event.key == MLX_KEY_W || event.key == MLX_KEY_UP) + game->input_direction &= ~UP; + else if (event.key == MLX_KEY_A || event.key == MLX_KEY_LEFT) + game->input_direction &= ~LEFT; + else if (event.key == MLX_KEY_S || event.key == MLX_KEY_DOWN) + game->input_direction &= ~DOWN; + else if (event.key == MLX_KEY_D || event.key == MLX_KEY_RIGHT) + game->input_direction &= ~RIGHT; } @@ -6,7 +6,7 @@ /* By: dkaiser <dkaiser@student.42heilbronn.de +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2024/05/09 15:09:24 by dkaiser #+# #+# */ -/* Updated: 2024/05/14 12:45:26 by dkaiser ### ########.fr */ +/* Updated: 2024/06/10 15:43:17 by dkaiser ### ########.fr */ /* */ /* ************************************************************************** */ @@ -18,5 +18,7 @@ void loop(void *params) game = (t_game *)params; player_process(game); + if (game->player.steps) + ft_printf("\e[1A\e[KSteps: %d\n", game->player.steps); draw(game); } @@ -6,22 +6,46 @@ /* By: dkaiser <dkaiser@student.42heilbronn.de +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2024/05/08 14:14:13 by dkaiser #+# #+# */ -/* Updated: 2024/05/15 17:31:46 by dkaiser ### ########.fr */ +/* Updated: 2024/06/10 16:37:21 by dkaiser ### ########.fr */ /* */ /* ************************************************************************** */ +#include "libft.h" #include "so_long.h" +static void cleanup(t_game *game); +static int error(char *msg); + int main(int argc, char *argv[]) { t_game game; if (argc != 2) - return (1); + return (error("Usage: ./so_long <map>")); if (load_map_from_file(&game.map, argv[1])) - return (1); + return (error("Not a valid map.")); + if (check_map(&game.map)) + { + free(game.map.tiles); + return (error("Not a valid map.")); + } init(&game); - draw_walls(&game); - draw_exit(&game); + draw_map(&game); mlx_loop(game.mlx); + cleanup(&game); +} + +static void cleanup(t_game *game) +{ + if (game->map.tiles) + free(game->map.tiles); + if (game->mlx) + mlx_terminate(game->mlx); +} + +static int error(char *msg) +{ + ft_putendl_fd("Error", 2); + ft_putendl_fd(msg, 2); + return (1); } diff --git a/src/player_process.c b/src/player_process.c index 7df0d53..5c6c6fb 100644 --- a/src/player_process.c +++ b/src/player_process.c @@ -6,17 +6,18 @@ /* By: dkaiser <dkaiser@student.42heilbronn.de +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2024/05/14 12:40:05 by dkaiser #+# #+# */ -/* Updated: 2024/05/20 20:29:07 by dkaiser ### ########.fr */ +/* Updated: 2024/06/10 16:28:09 by dkaiser ### ########.fr */ /* */ /* ************************************************************************** */ +#include "MLX42/MLX42.h" #include "ft_printf.h" #include "so_long.h" static t_vector get_direction_from_input(t_game *game); static void handle_collectible_collision(t_actor *player, t_tilemap *map); static void collect_collectible(t_ivector pos, t_tilemap *map); -static void handle_exit_collision(t_actor *player, t_tilemap *map); +static void handle_exit_collision(t_game *game); void player_process(t_game *game) { @@ -25,13 +26,11 @@ void player_process(t_game *game) player = &game->player; player->direction = get_direction_from_input(game); player->velocity.x = player->direction.x * PLAYER_MOVE_SPEED; - player->velocity.y += 50; - if (player->direction.y == -1 && is_on_floor((t_collider){player->position, - player->size}, &game->map)) - player->velocity.y = -1000; + player->velocity.y = player->direction.y * PLAYER_MOVE_SPEED; handle_collectible_collision(player, &game->map); - handle_exit_collision(player, &game->map); - move_and_slide(player, &game->map, game->mlx->delta_time); + handle_exit_collision(game); + if (move_and_slide(player, &game->map, game->mlx->delta_time)) + player->steps++; } static void handle_collectible_collision(t_actor *player, t_tilemap *map) @@ -64,11 +63,10 @@ static void handle_collectible_collision(t_actor *player, t_tilemap *map) static void collect_collectible(t_ivector pos, t_tilemap *map) { - size_t i; - t_vector collectible_pos; - t_ivector collectible_tile; + size_t i; + t_vector collectible_pos; + t_ivector collectible_tile; - ft_printf("Collected a collectile.\n"); set_tile(map, pos.x, pos.y, EMPTY); i = 0; while (i < map->collectible_img->count) @@ -85,11 +83,15 @@ static void collect_collectible(t_ivector pos, t_tilemap *map) } } -static void handle_exit_collision(t_actor *player, t_tilemap *map) +static void handle_exit_collision(t_game *game) { t_collider player_collider; - size_t i; + size_t i; + t_actor *player; + t_tilemap *map; + player = &game->player; + map = &game->map; player_collider = (t_collider){player->position, player->size}; if (check_map_collision(player_collider, map, EXIT)) { @@ -100,7 +102,7 @@ static void handle_exit_collision(t_actor *player, t_tilemap *map) return ; i++; } - exit(0); + mlx_close_window(game->mlx); } } |
