#pragma once #include "../PluginProcessor.h" //============================================================================== class SchroederReverbAudioProcessorEditor final : public juce::AudioProcessorEditor { public: explicit SchroederReverbAudioProcessorEditor (SchroederReverbAudioProcessor&); ~SchroederReverbAudioProcessorEditor() override; //============================================================================== void paint (juce::Graphics&) override; void resized() override; private: // This reference is provided as a quick way for your editor to // access the processor object that created it. SchroederReverbAudioProcessor& processorRef; JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (SchroederReverbAudioProcessorEditor) };