From 81bfaf91dedc75b758a9057a2b7c23adc5a68e93 Mon Sep 17 00:00:00 2001 From: Dominik Kaiser Date: Wed, 29 May 2024 16:34:45 +0200 Subject: [PATCH] Set window size to fit map --- src/init.c | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/src/init.c b/src/init.c index 40f15f1..524e2ab 100644 --- a/src/init.c +++ b/src/init.c @@ -6,7 +6,7 @@ /* By: dkaiser mlx = mlx_init(1920, 1080, "so_long", false); - // TODO: make size and title dynamic game->input_direction = ZERO; game->map.tile_size = (t_ivector){48, 48}; + game->mlx = mlx_init(game->map.grid_size.x * game->map.tile_size.x, game->map.grid_size.y * game->map.tile_size.y, "so_long", false); init_hooks(game); init_player(game); return (0); -- 2.47.2