]> git.dkaiser.de - 42/so_long.git/commitdiff
Add arrow key movement
authorDominik Kaiser <dkaiser@1-C-7.42heilbronn.de>
Thu, 9 May 2024 17:32:33 +0000 (19:32 +0200)
committerDominik Kaiser <dkaiser@1-C-7.42heilbronn.de>
Thu, 9 May 2024 17:32:33 +0000 (19:32 +0200)
src/input.c

index 2fcdc4e4d520ce74230f08e4587d7a642608ddf2..fe1f21937ec9aa2ca39fb59a18a675e7c49c05dd 100644 (file)
@@ -6,7 +6,7 @@
 /*   By: dkaiser <dkaiser@student.42heilbronn.de    +#+  +:+       +#+        */
 /*                                                +#+#+#+#+#+   +#+           */
 /*   Created: 2024/05/09 15:37:40 by dkaiser           #+#    #+#             */
-/*   Updated: 2024/05/09 17:48:20 by dkaiser          ###   ########.fr       */
+/*   Updated: 2024/05/09 19:32:18 by dkaiser          ###   ########.fr       */
 /*                                                                            */
 /* ************************************************************************** */
 
 
 int    on_key_down(int keycode, t_game *game)
 {
-       if (keycode == 13)
+       if (keycode == 13 || keycode == 126)
                game->input_direction |= UP;
-       else if (keycode == 0)
+       else if (keycode == 0 || keycode == 123)
                game->input_direction |= LEFT;
-       else if (keycode == 1)
+       else if (keycode == 1 || keycode == 125)
                game->input_direction |= DOWN;
-       else if (keycode == 2)
+       else if (keycode == 2 || keycode == 124)
                game->input_direction |= RIGHT;
        return (0);
 }
 
 int    on_key_up(int keycode, t_game *game)
 {
-       if (keycode == 13)
+       if (keycode == 13 || keycode == 126)
                game->input_direction &= ~UP;
-       else if (keycode == 0)
+       else if (keycode == 0 || keycode == 123)
                game->input_direction &= ~LEFT;
-       else if (keycode == 1)
+       else if (keycode == 1 || keycode == 125)
                game->input_direction &= ~DOWN;
-       else if (keycode == 2)
+       else if (keycode == 2 || keycode == 124)
                game->input_direction &= ~RIGHT;
        return (0);
 }