/* By: dkaiser <dkaiser@student.42heilbronn.de +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/05/14 12:40:05 by dkaiser #+# #+# */
-/* Updated: 2024/05/20 20:29:07 by dkaiser ### ########.fr */
+/* Updated: 2024/05/29 13:15:08 by dkaiser ### ########.fr */
/* */
/* ************************************************************************** */
player = &game->player;
player->direction = get_direction_from_input(game);
player->velocity.x = player->direction.x * PLAYER_MOVE_SPEED;
- player->velocity.y += 50;
- if (player->direction.y == -1 && is_on_floor((t_collider){player->position,
- player->size}, &game->map))
- player->velocity.y = -1000;
+ player->velocity.y = player->direction.y * PLAYER_MOVE_SPEED;
handle_collectible_collision(player, &game->map);
handle_exit_collision(player, &game->map);
move_and_slide(player, &game->map, game->mlx->delta_time);