VPATH := src
SRC = main.c init.c loop.c input.c draw.c tilemap.c player_process.c \
- collision.c
+ collision.c map_utils.c
OBJ_DIR := obj
OBJ := $(addprefix $(OBJ_DIR)/, $(SRC:%.c=%.o))
/* By: dkaiser <dkaiser@student.42heilbronn.de +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/05/08 14:14:02 by dkaiser #+# #+# */
-/* Updated: 2024/05/14 12:41:08 by dkaiser ### ########.fr */
+/* Updated: 2024/05/14 13:52:05 by dkaiser ### ########.fr */
/* */
/* ************************************************************************** */
int draw(t_game *game);
int draw_map(t_game *game);
void on_key_input(mlx_key_data_t event, void *params);
-
+t_vector grid_to_screen_pos(t_ivector grid_pos, t_ivector tile_size);
+t_ivector screen_to_grid_pos(t_vector screen_pos, t_ivector tile_size);
int check_collision(t_vector a_pos, t_vector a_size, t_vector b_pos,
t_vector b_size);
--- /dev/null
+/* ************************************************************************** */
+/* */
+/* ::: :::::::: */
+/* map_utils.c :+: :+: :+: */
+/* +:+ +:+ +:+ */
+/* By: dkaiser <dkaiser@student.42heilbronn.de +#+ +:+ +#+ */
+/* +#+#+#+#+#+ +#+ */
+/* Created: 2024/05/14 13:19:34 by dkaiser #+# #+# */
+/* Updated: 2024/05/14 13:50:23 by dkaiser ### ########.fr */
+/* */
+/* ************************************************************************** */
+
+#include "so_long.h"
+
+t_vector grid_to_screen_pos(t_ivector grid_pos, t_ivector tile_size)
+{
+ t_vector screen_pos;
+
+ screen_pos.x = grid_pos.x * tile_size.x;
+ screen_pos.y = grid_pos.y * tile_size.y;
+ return (screen_pos);
+}
+
+t_ivector screen_to_grid_pos(t_vector screen_pos, t_ivector tile_size)
+{
+ t_ivector grid_pos;
+
+ grid_pos.x = screen_pos.x / tile_size.x;
+ grid_pos.y = screen_pos.y / tile_size.y;
+ return (grid_pos);
+}