/* By: dkaiser <dkaiser@student.42heilbronn.de +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/05/08 14:14:02 by dkaiser #+# #+# */
-/* Updated: 2024/05/15 15:19:06 by dkaiser ### ########.fr */
+/* Updated: 2024/05/15 16:41:49 by dkaiser ### ########.fr */
/* */
/* ************************************************************************** */
void loop(void *params);
void player_process(t_game *game);
int draw(t_game *game);
-int draw_map(t_game *game);
+int draw_walls(t_game *game);
void on_key_input(mlx_key_data_t event, void *params);
t_vector grid_to_screen_pos(t_ivector grid_pos, t_ivector tile_size);
t_ivector screen_to_grid_pos(t_vector screen_pos, t_ivector tile_size);
/* By: dkaiser <dkaiser@student.42heilbronn.de +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/05/09 17:58:23 by dkaiser #+# #+# */
-/* Updated: 2024/05/15 15:09:38 by dkaiser ### ########.fr */
+/* Updated: 2024/05/15 16:41:15 by dkaiser ### ########.fr */
/* */
/* ************************************************************************** */
#include "libft.h"
#include "so_long.h"
-int draw_map(t_game *game)
+int draw_walls(t_game *game)
{
int x;
int y;
/* By: dkaiser <dkaiser@student.42heilbronn.de +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/05/08 14:14:13 by dkaiser #+# #+# */
-/* Updated: 2024/05/11 15:58:31 by dkaiser ### ########.fr */
+/* Updated: 2024/05/15 16:41:35 by dkaiser ### ########.fr */
/* */
/* ************************************************************************** */
if (load_map_from_file(&game.map, argv[1]))
return (1);
init(&game);
- draw_map(&game);
+ draw_walls(&game);
mlx_loop(game.mlx);
}