/* ************************************************************************** */ /* */ /* ::: :::::::: */ /* input.c :+: :+: :+: */ /* +:+ +:+ +:+ */ /* By: dkaiser input_direction |= UP; else if (keycode == 0) game->input_direction |= LEFT; else if (keycode == 1) game->input_direction |= DOWN; else if (keycode == 2) game->input_direction |= RIGHT; return (0); } int on_key_up(int keycode, t_game *game) { if (keycode == 13) game->input_direction &= ~UP; else if (keycode == 0) game->input_direction &= ~LEFT; else if (keycode == 1) game->input_direction &= ~DOWN; else if (keycode == 2) game->input_direction &= ~RIGHT; return (0); }