/* ************************************************************************** */ /* */ /* ::: :::::::: */ /* collision.c :+: :+: :+: */ /* +:+ +:+ +:+ */ /* By: dkaiser b.position.x && a.position.y < b.size.y + b.position.y && a.position.y + a.size.y > b.position.y) { if (a.position.x < b.position.x) result |= RIGHT; if (a.position.x > b.position.x) result |= LEFT; if (a.position.y < b.position.y) result |= DOWN; if (a.position.y > b.position.y) result |= UP; } return (result); } int check_wall_collision(t_collider collider, t_tilemap *map) { int result; t_ivector local_tile; t_ivector check_tile; int x; int y; result = 0; local_tile = screen_to_grid_pos(collider.position, map->tile_size); x = -1; while (x <= 1) { y = -1; while (y <= 1) { check_tile.x = local_tile.x + x; check_tile.y = local_tile.y + y; result |= check_wall_collision_with_cell(collider, map, check_tile); y++; } x++; } return (result); } static int check_wall_collision_with_cell(t_collider collider, t_tilemap *map, t_ivector tile) { t_collider wall; if (get_tile(map, tile.x, tile.y) == WALL) { wall.position = grid_to_screen_pos(tile, map->tile_size); wall.size.x = map->tile_size.x; wall.size.y = map->tile_size.y; return (check_collision(collider, wall)); } return (0); } void move_and_slide(t_actor *actor, t_tilemap *map, double delta_time) { t_collider c; c.size = actor->size; c.position.x = actor->position.x + (actor->velocity.x * delta_time); c.position.y = actor->position.y; if ((check_wall_collision(c, map) & (RIGHT | LEFT)) == 0) actor->position.x = c.position.x; else actor->velocity.x = 0; c.position.x = actor->position.x; c.position.y = actor->position.y + (actor->velocity.y * delta_time); if ((check_wall_collision(c, map) & (UP | DOWN)) == 0) actor->position.y = c.position.y; else actor->velocity.y = 0; } int is_on_floor(t_collider collider, t_tilemap *map) { collider.position.y += 5; if (check_wall_collision(collider, map)) return (1); return (0); }