/* ************************************************************************** */ /* */ /* ::: :::::::: */ /* check_for_valid_path.c :+: :+: :+: */ /* +:+ +:+ +:+ */ /* By: dkaiser grid_size.x * map->grid_size.y); if (!tiles) return (1); // TODO: Error ft_strlcpy(tiles, map->tiles, map->grid_size.x * map->grid_size.y + 1); floodfill(tiles, map->grid_size, map->player_start_tile); return (check_tiles(tiles, map->grid_size.x * map->grid_size.y)); } static void floodfill(char *tiles, t_ivector size, t_ivector pos) { if (tiles[pos.y * size.x + pos.x] == WALL || tiles[pos.y * size.x + pos.x] == 'X') return ; tiles[pos.y * size.x + pos.x] = 'X'; floodfill(tiles, size, (t_ivector){pos.x - 1, pos.y}); floodfill(tiles, size, (t_ivector){pos.x + 1, pos.y}); floodfill(tiles, size, (t_ivector){pos.x, pos.y - 1}); floodfill(tiles, size, (t_ivector){pos.x, pos.y + 1}); } static int check_tiles(char *tiles, int size) { int i; i = 0; while (i < size) { if (tiles[i] != WALL && tiles[i] != 'X') return (1); i++; } return (0); }