From 546c596505ded408bd0a73343618b100013d310f Mon Sep 17 00:00:00 2001 From: Dominik Kaiser Date: Fri, 10 May 2024 12:01:25 +0200 Subject: Replicate main functionality in MLX42 --- src/draw.c | 20 ++++---------------- src/init.c | 15 ++++++++------- src/input.c | 18 +++++++++++++++--- src/loop.c | 7 ++++--- 4 files changed, 31 insertions(+), 29 deletions(-) (limited to 'src') diff --git a/src/draw.c b/src/draw.c index 698e4b3..de4ba48 100644 --- a/src/draw.c +++ b/src/draw.c @@ -6,28 +6,16 @@ /* By: dkaiser mlx, game->window); - if (game->input_direction & UP) - mlx_string_put(game->mlx, game->window, 150, 100, 0x00FFFFFF, "^"); - if (game->input_direction & DOWN) - mlx_string_put(game->mlx, game->window, 150, 200, 0x00FFFFFF, "v"); - if (game->input_direction & LEFT) - mlx_string_put(game->mlx, game->window, 100, 150, 0x00FFFFFF, "<"); - if (game->input_direction & RIGHT) - mlx_string_put(game->mlx, game->window, 200, 150, 0x00FFFFFF, ">"); - mlx_string_put(game->mlx, game->window, 500, 500, 0x00FFFFFF, - ft_itoa(game->player.direction.x)); - mlx_string_put(game->mlx, game->window, 550, 500, 0x00FFFFFF, - ft_itoa(game->player.direction.y)); - mlx_put_image_to_window(game->mlx, game->window, game->player.img, - game->player.position.x, game->player.position.y); + game->player.img->instances[0].x = game->player.position.x; + game->player.img->instances[0].y = game->player.position.y; return (0); } diff --git a/src/init.c b/src/init.c index 55e8fe0..5efec32 100644 --- a/src/init.c +++ b/src/init.c @@ -6,7 +6,7 @@ /* By: dkaiser mlx = mlx_init(); - game->window = mlx_new_window(game->mlx, 1920, 1080, "so_long"); + game->mlx = mlx_init(1920, 1080, "so_long", false); // TODO: make size and title dynamic game->input_direction = ZERO; init_hooks(game); init_player(&game->player, 960, 540); // TODO: make player spawn point dynamic - int w, h; - game->player.img = mlx_xpm_file_to_image(game->mlx, "textures/player.xpm", &w, &h); + mlx_texture_t *texture = mlx_load_png("textures/player.png"); + game->player.img = mlx_texture_to_image(game->mlx, texture); + mlx_image_to_window(game->mlx, game->player.img, game->player.position.x, game->player.position.y); return (0); } static void init_hooks(t_game *game) { mlx_loop_hook(game->mlx, loop, game); - mlx_hook(game->window, 2, 0, on_key_down, game); - mlx_hook(game->window, 3, 0, on_key_up, game); + mlx_key_hook(game->mlx, on_key_down, game); + /* mlx_hook(game->window, 2, 0, on_key_down, game); */ + /* mlx_hook(game->window, 3, 0, on_key_up, game); */ } static void init_player(t_player *player, int x, int y) diff --git a/src/input.c b/src/input.c index fe1f219..7582226 100644 --- a/src/input.c +++ b/src/input.c @@ -6,14 +6,27 @@ /* By: dkaiser input_direction |= UP; else if (keycode == 0 || keycode == 123) @@ -22,7 +35,6 @@ int on_key_down(int keycode, t_game *game) game->input_direction |= DOWN; else if (keycode == 2 || keycode == 124) game->input_direction |= RIGHT; - return (0); } int on_key_up(int keycode, t_game *game) diff --git a/src/loop.c b/src/loop.c index 69c0712..e994bc0 100644 --- a/src/loop.c +++ b/src/loop.c @@ -6,16 +6,18 @@ /* By: dkaiser player.direction.x = ((game->input_direction & RIGHT) != 0) - ((game->input_direction & LEFT) != 0); game->player.direction.y = ((game->input_direction & DOWN) != 0) @@ -25,5 +27,4 @@ int loop(t_game *game) game->player.position.y += game->player.direction.y * PLAYER_MOVE_SPEED; draw(game); - return (0); } -- cgit v1.2.3