From ed5342399d02ba5d1032a2ef99afdc1c875ed4d8 Mon Sep 17 00:00:00 2001 From: Dominik Kaiser Date: Wed, 15 May 2024 12:16:05 +0200 Subject: Change collision checking and add player.size Collision checking will now be done using the move_and_slide function. Instead of tile_size, now player.size will be used for checking collisions. --- src/player_process.c | 19 ++----------------- 1 file changed, 2 insertions(+), 17 deletions(-) (limited to 'src/player_process.c') diff --git a/src/player_process.c b/src/player_process.c index 5fcf994..52277f8 100644 --- a/src/player_process.c +++ b/src/player_process.c @@ -6,7 +6,7 @@ /* By: dkaiser player; player->direction = get_direction_from_input(game); @@ -28,20 +26,7 @@ void player_process(t_game *game) player->velocity.y = player->direction.y * PLAYER_MOVE_SPEED * game->mlx->delta_time; - collision_pos.x = player->position.x + player->velocity.x; - collision_pos.y = player->position.y + player->velocity.y; - collision = check_wall_collision(collision_pos, game->map.tile_size, &game->map); - if (collision & LEFT && player->velocity.x < 0) - player->velocity.x = 0; - if (collision & RIGHT && player->velocity.x > 0) - player->velocity.x = 0; - if (collision & UP && player->velocity.y < 0) - player->velocity.y = 0; - if (collision & DOWN && player->velocity.y > 0) - player->velocity.y = 0; - - player->position.x += player->velocity.x; - player->position.y += player->velocity.y; + move_and_slide(player, &game->map); } static t_vector get_direction_from_input(t_game *game) -- cgit v1.2.3