From 14ffe0479dc33cb5ed96f85535f84fa91d56c48b Mon Sep 17 00:00:00 2001 From: Dominik Kaiser Date: Thu, 9 May 2024 17:49:54 +0200 Subject: Add input to direction handling --- src/loop.c | 21 ++++++++++++++++++++- 1 file changed, 20 insertions(+), 1 deletion(-) (limited to 'src/loop.c') diff --git a/src/loop.c b/src/loop.c index 506dad1..a55360b 100644 --- a/src/loop.c +++ b/src/loop.c @@ -6,13 +6,32 @@ /* By: dkaiser mlx, game->window); + if (game->input_direction & UP) + mlx_string_put(game->mlx, game->window, 150, 100, 0x00FFFFFF, "^"); + if (game->input_direction & DOWN) + mlx_string_put(game->mlx, game->window, 150, 200, 0x00FFFFFF, "v"); + if (game->input_direction & LEFT) + mlx_string_put(game->mlx, game->window, 100, 150, 0x00FFFFFF, "<"); + if (game->input_direction & RIGHT) + mlx_string_put(game->mlx, game->window, 200, 150, 0x00FFFFFF, ">"); + game->player.direction.x = ((game->input_direction & RIGHT) != 0) + - ((game->input_direction & LEFT) != 0); + game->player.direction.y = ((game->input_direction & DOWN) != 0) + - ((game->input_direction & UP) != 0); + mlx_string_put(game->mlx, game->window, 500, 500, 0x00FFFFFF, + ft_itoa(game->player.direction.x)); + mlx_string_put(game->mlx, game->window, 550, 500, 0x00FFFFFF, + ft_itoa(game->player.direction.y)); return (0); } -- cgit v1.2.3