From 14ffe0479dc33cb5ed96f85535f84fa91d56c48b Mon Sep 17 00:00:00 2001 From: Dominik Kaiser Date: Thu, 9 May 2024 17:49:54 +0200 Subject: Add input to direction handling --- src/init.c | 29 +++++++++++++++++++++-------- 1 file changed, 21 insertions(+), 8 deletions(-) (limited to 'src/init.c') diff --git a/src/init.c b/src/init.c index 569bed8..7c9645b 100644 --- a/src/init.c +++ b/src/init.c @@ -6,26 +6,39 @@ /* By: dkaiser mlx, loop, game); - /* mlx_key_hook(game->mlx, on_key_down, game); */ - mlx_hook(game->window, 2, 0, on_key_down, game); - mlx_hook(game->window, 3, 0, on_key_up, game); -} +static void init_hooks(t_game *game); +static void init_player(t_player *player, int x, int y); int init(t_game *game) { game->mlx = mlx_init(); game->window = mlx_new_window(game->mlx, 1920, 1080, "so_long"); // TODO: make size and title dynamic + game->input_direction = ZERO; init_hooks(game); + init_player(&game->player, 960, 540); + // TODO: make player spawn point dynamic return (0); } + +static void init_hooks(t_game *game) +{ + mlx_loop_hook(game->mlx, loop, game); + mlx_hook(game->window, 2, 0, on_key_down, game); + mlx_hook(game->window, 3, 0, on_key_up, game); +} + +static void init_player(t_player *player, int x, int y) +{ + player->position.x = x; + player->position.y = y; + player->velocity.x = 0; + player->velocity.y = 0; +} -- cgit v1.2.3