From e6edad24c9fa56538d66067dcff6bde39f746239 Mon Sep 17 00:00:00 2001 From: Dominik Kaiser Date: Wed, 15 May 2024 14:04:28 +0200 Subject: Add gravity and jumping --- src/collision.c | 16 ++++++++++++---- 1 file changed, 12 insertions(+), 4 deletions(-) (limited to 'src/collision.c') diff --git a/src/collision.c b/src/collision.c index d21e321..5c16130 100644 --- a/src/collision.c +++ b/src/collision.c @@ -6,7 +6,7 @@ /* By: dkaiser position.x + player->velocity.x; + move_pos.x = player->position.x + (player->velocity.x * delta_time); move_pos.y = player->position.y; if ((check_wall_collision(move_pos, player->size, map) & (RIGHT | LEFT)) == 0) @@ -97,9 +97,17 @@ void move_and_slide(t_player *player, t_tilemap *map) player->velocity.x = 0; move_pos.x = player->position.x; - move_pos.y = player->position.y + player->velocity.y; + move_pos.y = player->position.y + (player->velocity.y * delta_time); if ((check_wall_collision(move_pos, player->size, map) & (UP | DOWN)) == 0) player->position.y = move_pos.y; else player->velocity.y = 0; } + +int is_on_floor(t_vector pos, t_ivector size, t_tilemap *map) +{ + pos.y += 5; + if (check_wall_collision(pos, size, map)) + return (1); + return (0); +} -- cgit v1.2.3