diff options
Diffstat (limited to 'src')
| -rw-r--r-- | src/collision.c | 16 | ||||
| -rw-r--r-- | src/player_process.c | 14 |
2 files changed, 19 insertions, 11 deletions
diff --git a/src/collision.c b/src/collision.c index d21e321..5c16130 100644 --- a/src/collision.c +++ b/src/collision.c @@ -6,7 +6,7 @@ /* By: dkaiser <dkaiser@student.42heilbronn.de +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2024/05/14 11:48:59 by dkaiser #+# #+# */ -/* Updated: 2024/05/15 12:06:55 by dkaiser ### ########.fr */ +/* Updated: 2024/05/15 13:20:29 by dkaiser ### ########.fr */ /* */ /* ************************************************************************** */ @@ -84,11 +84,11 @@ static int check_wall_collision_with_cell(t_vector a_pos, t_ivector a_size, return (0); } -void move_and_slide(t_player *player, t_tilemap *map) +void move_and_slide(t_player *player, t_tilemap *map, double delta_time) { t_vector move_pos; - move_pos.x = player->position.x + player->velocity.x; + move_pos.x = player->position.x + (player->velocity.x * delta_time); move_pos.y = player->position.y; if ((check_wall_collision(move_pos, player->size, map) & (RIGHT | LEFT)) == 0) @@ -97,9 +97,17 @@ void move_and_slide(t_player *player, t_tilemap *map) player->velocity.x = 0; move_pos.x = player->position.x; - move_pos.y = player->position.y + player->velocity.y; + move_pos.y = player->position.y + (player->velocity.y * delta_time); if ((check_wall_collision(move_pos, player->size, map) & (UP | DOWN)) == 0) player->position.y = move_pos.y; else player->velocity.y = 0; } + +int is_on_floor(t_vector pos, t_ivector size, t_tilemap *map) +{ + pos.y += 5; + if (check_wall_collision(pos, size, map)) + return (1); + return (0); +} diff --git a/src/player_process.c b/src/player_process.c index 52277f8..7e27530 100644 --- a/src/player_process.c +++ b/src/player_process.c @@ -6,7 +6,7 @@ /* By: dkaiser <dkaiser@student.42heilbronn.de +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2024/05/14 12:40:05 by dkaiser #+# #+# */ -/* Updated: 2024/05/15 12:03:52 by dkaiser ### ########.fr */ +/* Updated: 2024/05/15 13:53:01 by dkaiser ### ########.fr */ /* */ /* ************************************************************************** */ @@ -21,12 +21,12 @@ void player_process(t_game *game) player = &game->player; player->direction = get_direction_from_input(game); - player->velocity.x = player->direction.x * PLAYER_MOVE_SPEED - * game->mlx->delta_time; - player->velocity.y = player->direction.y * PLAYER_MOVE_SPEED - * game->mlx->delta_time; - - move_and_slide(player, &game->map); + player->velocity.x = player->direction.x * PLAYER_MOVE_SPEED; + player->velocity.y += 50; + if (player->direction.y == -1 && is_on_floor(player->position, player->size, + &game->map)) + player->velocity.y = -1000; + move_and_slide(player, &game->map, game->mlx->delta_time); } static t_vector get_direction_from_input(t_game *game) |
