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-rw-r--r--src/draw.c15
-rw-r--r--src/init.c7
-rw-r--r--src/map_utils.c16
3 files changed, 19 insertions, 19 deletions
diff --git a/src/draw.c b/src/draw.c
index b5e5455..ab60df4 100644
--- a/src/draw.c
+++ b/src/draw.c
@@ -6,7 +6,7 @@
/* By: dkaiser <dkaiser@student.42heilbronn.de +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/05/09 17:58:23 by dkaiser #+# #+# */
-/* Updated: 2024/05/11 16:00:17 by dkaiser ### ########.fr */
+/* Updated: 2024/05/15 15:09:38 by dkaiser ### ########.fr */
/* */
/* ************************************************************************** */
@@ -14,12 +14,12 @@
#include "libft.h"
#include "so_long.h"
-int draw_map(t_game *game)
+int draw_map(t_game *game)
{
- int x;
- int y;
- mlx_texture_t *wall_texture;
- mlx_image_t *wall_image;
+ int x;
+ int y;
+ mlx_texture_t *wall_texture;
+ mlx_image_t *wall_image;
wall_texture = mlx_load_png("textures/wall.png");
wall_image = mlx_texture_to_image(game->mlx, wall_texture);
@@ -33,7 +33,8 @@ int draw_map(t_game *game)
while (y < game->map.grid_size.y)
{
if (game->map.tiles[y * game->map.grid_size.x + x] == WALL)
- mlx_image_to_window(game->mlx, wall_image, x * game->map.tile_size.x, y * game->map.tile_size.y);
+ mlx_image_to_window(game->mlx, wall_image, x
+ * game->map.tile_size.x, y * game->map.tile_size.y);
y++;
}
x++;
diff --git a/src/init.c b/src/init.c
index 9926826..e7fedf2 100644
--- a/src/init.c
+++ b/src/init.c
@@ -6,7 +6,7 @@
/* By: dkaiser <dkaiser@student.42heilbronn.de +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/05/09 14:50:09 by dkaiser #+# #+# */
-/* Updated: 2024/05/15 14:46:09 by dkaiser ### ########.fr */
+/* Updated: 2024/05/15 15:09:44 by dkaiser ### ########.fr */
/* */
/* ************************************************************************** */
@@ -18,7 +18,6 @@ static void init_actor(t_game *game);
int init(t_game *game)
{
-
game->mlx = mlx_init(1920, 1080, "so_long", false);
// TODO: make size and title dynamic
game->input_direction = ZERO;
@@ -36,7 +35,7 @@ static void init_hooks(t_game *game)
static void init_actor(t_game *game)
{
mlx_texture_t *texture;
- t_actor *player;
+ t_actor *player;
player = &game->player;
texture = mlx_load_png("textures/player.png");
@@ -49,5 +48,5 @@ static void init_actor(t_game *game)
player->img = mlx_texture_to_image(game->mlx, texture);
mlx_resize_image(player->img, player->size.x, player->size.y);
mlx_image_to_window(game->mlx, player->img, player->position.x,
- player->position.y);
+ player->position.y);
}
diff --git a/src/map_utils.c b/src/map_utils.c
index 82acaa9..6d8fbd9 100644
--- a/src/map_utils.c
+++ b/src/map_utils.c
@@ -6,7 +6,7 @@
/* By: dkaiser <dkaiser@student.42heilbronn.de +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/05/14 13:19:34 by dkaiser #+# #+# */
-/* Updated: 2024/05/14 14:44:39 by dkaiser ### ########.fr */
+/* Updated: 2024/05/15 15:04:31 by dkaiser ### ########.fr */
/* */
/* ************************************************************************** */
@@ -21,16 +21,16 @@ t_vector grid_to_screen_pos(t_ivector grid_pos, t_ivector tile_size)
return (screen_pos);
}
-t_ivector screen_to_grid_pos(t_vector screen_pos, t_ivector tile_size)
+t_ivector screen_to_grid_pos(t_vector screen_pos, t_ivector tile_size)
{
- t_ivector grid_pos;
+ t_ivector grid_pos;
- grid_pos.x = screen_pos.x / tile_size.x;
- grid_pos.y = screen_pos.y / tile_size.y;
- return (grid_pos);
+ grid_pos.x = screen_pos.x / tile_size.x;
+ grid_pos.y = screen_pos.y / tile_size.y;
+ return (grid_pos);
}
-enum e_tile get_tile(t_tilemap *map, int x, int y)
+enum e_tile get_tile(t_tilemap *map, int x, int y)
{
- return map->tiles[y * map->grid_size.x + x];
+ return (map->tiles[y * map->grid_size.x + x]);
}