diff options
| -rw-r--r-- | include/so_long.h | 4 | ||||
| -rw-r--r-- | src/collision.c | 24 | ||||
| -rw-r--r-- | src/init.c | 10 | ||||
| -rw-r--r-- | src/player_process.c | 19 |
4 files changed, 33 insertions, 24 deletions
diff --git a/include/so_long.h b/include/so_long.h index cddfa9e..97ef5c7 100644 --- a/include/so_long.h +++ b/include/so_long.h @@ -6,7 +6,7 @@ /* By: dkaiser <dkaiser@student.42heilbronn.de +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2024/05/08 14:14:02 by dkaiser #+# #+# */ -/* Updated: 2024/05/14 14:43:41 by dkaiser ### ########.fr */ +/* Updated: 2024/05/15 12:06:35 by dkaiser ### ########.fr */ /* */ /* ************************************************************************** */ @@ -55,6 +55,7 @@ typedef struct s_player t_vector position; t_vector direction; t_vector velocity; + t_ivector size; mlx_image_t *img; } t_player; @@ -91,5 +92,6 @@ int check_collision(t_vector a_pos, t_ivector a_size, t_vector b_pos, t_ivector b_size); int check_wall_collision(t_vector a_pos, t_ivector a_size, t_tilemap *map); +void move_and_slide(t_player *player, t_tilemap *map); #endif // SO_LONG_H diff --git a/src/collision.c b/src/collision.c index a45f339..d21e321 100644 --- a/src/collision.c +++ b/src/collision.c @@ -6,14 +6,14 @@ /* By: dkaiser <dkaiser@student.42heilbronn.de +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2024/05/14 11:48:59 by dkaiser #+# #+# */ -/* Updated: 2024/05/14 14:59:13 by dkaiser ### ########.fr */ +/* Updated: 2024/05/15 12:06:55 by dkaiser ### ########.fr */ /* */ /* ************************************************************************** */ #include "so_long.h" static int check_wall_collision_with_cell(t_vector a_pos, t_ivector a_size, - t_tilemap *map, t_ivector tile); + t_tilemap *map, t_ivector tile); /* * Checks if a and b are colliding and returns the direction relative to a. @@ -83,3 +83,23 @@ static int check_wall_collision_with_cell(t_vector a_pos, t_ivector a_size, } return (0); } + +void move_and_slide(t_player *player, t_tilemap *map) +{ + t_vector move_pos; + + move_pos.x = player->position.x + player->velocity.x; + move_pos.y = player->position.y; + + if ((check_wall_collision(move_pos, player->size, map) & (RIGHT | LEFT)) == 0) + player->position.x = move_pos.x; + else + player->velocity.x = 0; + + move_pos.x = player->position.x; + move_pos.y = player->position.y + player->velocity.y; + if ((check_wall_collision(move_pos, player->size, map) & (UP | DOWN)) == 0) + player->position.y = move_pos.y; + else + player->velocity.y = 0; +} @@ -6,7 +6,7 @@ /* By: dkaiser <dkaiser@student.42heilbronn.de +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2024/05/09 14:50:09 by dkaiser #+# #+# */ -/* Updated: 2024/05/11 16:23:54 by dkaiser ### ########.fr */ +/* Updated: 2024/05/15 12:13:03 by dkaiser ### ########.fr */ /* */ /* ************************************************************************** */ @@ -40,12 +40,14 @@ static void init_player(t_game *game) player = &game->player; texture = mlx_load_png("textures/player.png"); - player->position.x = game->map.player_start_tile.x * 48; - player->position.y = game->map.player_start_tile.y * 48; + player->position.x = game->map.player_start_tile.x * game->map.grid_size.x; + player->position.y = game->map.player_start_tile.y * game->map.grid_size.y; player->velocity.x = 0; player->velocity.y = 0; + player->size.x = 44; + player->size.y = 44; player->img = mlx_texture_to_image(game->mlx, texture); - mlx_resize_image(player->img, 48, 48); + mlx_resize_image(player->img, player->size.x, player->size.y); mlx_image_to_window(game->mlx, player->img, player->position.x, player->position.y); } diff --git a/src/player_process.c b/src/player_process.c index 5fcf994..52277f8 100644 --- a/src/player_process.c +++ b/src/player_process.c @@ -6,7 +6,7 @@ /* By: dkaiser <dkaiser@student.42heilbronn.de +#+ +:+ +#+ */ /* +#+#+#+#+#+ +#+ */ /* Created: 2024/05/14 12:40:05 by dkaiser #+# #+# */ -/* Updated: 2024/05/14 15:12:28 by dkaiser ### ########.fr */ +/* Updated: 2024/05/15 12:03:52 by dkaiser ### ########.fr */ /* */ /* ************************************************************************** */ @@ -18,8 +18,6 @@ static t_vector get_direction_from_input(t_game *game); void player_process(t_game *game) { t_player *player; - t_vector collision_pos; - int collision; player = &game->player; player->direction = get_direction_from_input(game); @@ -28,20 +26,7 @@ void player_process(t_game *game) player->velocity.y = player->direction.y * PLAYER_MOVE_SPEED * game->mlx->delta_time; - collision_pos.x = player->position.x + player->velocity.x; - collision_pos.y = player->position.y + player->velocity.y; - collision = check_wall_collision(collision_pos, game->map.tile_size, &game->map); - if (collision & LEFT && player->velocity.x < 0) - player->velocity.x = 0; - if (collision & RIGHT && player->velocity.x > 0) - player->velocity.x = 0; - if (collision & UP && player->velocity.y < 0) - player->velocity.y = 0; - if (collision & DOWN && player->velocity.y > 0) - player->velocity.y = 0; - - player->position.x += player->velocity.x; - player->position.y += player->velocity.y; + move_and_slide(player, &game->map); } static t_vector get_direction_from_input(t_game *game) |
